horatiojones80
Content Creator
- Joined
- Jun 22, 2011
As a result of hearing a lot on this forum about old lightgun games and making my own artwork styled in the trashy 90s movie theater cabinets, I decided to make a crack at making my own lightgun game, but I want it to be more than that. It's going to be a template that will have the basic logic and object oriented design completed, then anyone here with a bit of know how will be able to take it and use their own assets and make their own game with it. I'll be using Godot, a free and open source engine that is pretty well documented and has tons of tutorials on how to use it. So far I have the basic hit detection, health bar, and spawning logic down. Tonight I'm going to finish up the main gameloop (start menu, game over screen) and hopefully a reloading system as well. I'll make sure to upload another demo reel to this thread to show my progress. Here is my idea of what I want it to be
-Fully 2D: There will be a background image, some foreground obstacles (for bodies to fall over) and the enemies will be 2D sprites. This makes it easier on myself any anyone else developing assets. The scenes will end with an arrow button where the player can progress to the next scene. Ideally i'd like more of a 2.5D situation with 3D first person walking animations for the transitions (think Target Terror), but that will come later. For now I'm going for edgy flash game
-There will be 2 or more enemy examples. One that slumps over an object/railing, one that falls on the ground. The animations with the template will be super primitive, maybe 2 or 3 frames max, but will allow for anyone to easily put in their own animations/sprites
-3 levels. One where the enemies spawn at random and the bodies dissapear, one where the enemies spawn at random but the bodies are persistent (there will be set spawn points to prevent overlapping) and finally a level with pre-scripted enemies for more complex animations like body piles, railing kills, falling in pools, falling down stairs etc (which will be the basis of my eventual game)
-The experience won't be codeless but hopefully anyone with the ability to get through the first 2 or 3 Godot tutorials will be able to pick it up.
Just wondering what anyone's thoughts are. Are people here experienced with using game engines? Any ideas/suggestions? More importantly does anyone have any spritesheets you want me to put in the template? because I'll tell you the two sprites I have right now are kind of crap.
GAMEPLAY DEMO
-Fully 2D: There will be a background image, some foreground obstacles (for bodies to fall over) and the enemies will be 2D sprites. This makes it easier on myself any anyone else developing assets. The scenes will end with an arrow button where the player can progress to the next scene. Ideally i'd like more of a 2.5D situation with 3D first person walking animations for the transitions (think Target Terror), but that will come later. For now I'm going for edgy flash game
-There will be 2 or more enemy examples. One that slumps over an object/railing, one that falls on the ground. The animations with the template will be super primitive, maybe 2 or 3 frames max, but will allow for anyone to easily put in their own animations/sprites
-3 levels. One where the enemies spawn at random and the bodies dissapear, one where the enemies spawn at random but the bodies are persistent (there will be set spawn points to prevent overlapping) and finally a level with pre-scripted enemies for more complex animations like body piles, railing kills, falling in pools, falling down stairs etc (which will be the basis of my eventual game)
-The experience won't be codeless but hopefully anyone with the ability to get through the first 2 or 3 Godot tutorials will be able to pick it up.
Just wondering what anyone's thoughts are. Are people here experienced with using game engines? Any ideas/suggestions? More importantly does anyone have any spritesheets you want me to put in the template? because I'll tell you the two sprites I have right now are kind of crap.
GAMEPLAY DEMO
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