Yorna: Monster Girl's Secret [Monster Girl, Yuri, Straight, Female Hero]

Yeehaw Games

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Oct 3, 2017
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#1


The preparation stage is over and I’m happy to present you my new project – Yorna: Monster Girl’s Secret. It uses the same RPG Maker engine but is quite different from League of Corruption.

A young mage from a noble family arrives at a distant castle to find it ruined and her sister missing. Will she able to recover lost monster girls and restore the peace with their power? What price will she have to pay?

Ada, the female protagonist, is a prodigal mage with the ability to use monster girl's power as her own. Combine them to create your own play style from a powerful battle-mage to a delicate temptress. Will you overcome your enemies through force or make them into your toys? It's up to you!

Yorna adjusts to your actions in narrative and quests so both slutty and pure walk-through will be enjoyable. Each scene has 2 versions and I’m thinking about adding the third option where Ada takes the lead completely. Though this stuff is for the future.

Depending on your operation system, the game may need additional preparation to execute properly. Here are guides for MacOS and Linux. Windows doesn’t need any extra moves to run.

You can get the last public version here:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror

Monster Girls – All kinds, from fairy and kitsune to harpy and succubus.
Scene Pairings – Female / Female, Male / Female.
Main kinks – Monsters, Yuri, Straight, Group sex, Аhegao, Creampie, Squirting, Bulges, Titfuck, Bukkake, Tentacles, Voyeur, Toys, Corruption and Seduction, Battlefuck.

Yorna has a number of special controls for in-game features. You can check a quick summary here.

The initial release is public by default but everything else will use the same schedule as LoC. Next release will arrive July 6th with early access to patrons. July 28th it will be available to everyone.

Most of the features I plan are already in the game, others will be added without disturbing the release schedule. Patrons will decide which feature will be added first with voting after our community reaches the first goal.

Tomorrow I will post the first poll on Patreon for deciding which monster girl will be in the first update so stay tuned.

 
Last edited:

KrystalStuck

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Apr 17, 2018
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#2
Gameplay is pretty smooth, the artwork is nice as well! There's an occasional bug where, while an area is loading, the intro screen will pop up for a few seconds, but it doesn't negatively impact anything. I'm assuming after the maid dress is ordered, the story stops?
I'm looking forward to future content!
 

Yeehaw Games

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Oct 3, 2017
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#3
Glad you liked Yorna! You can beat the fairy and get her dress, check the village and talk with guards, plus ask Baron Sebastian for help. He will hint at which type of work he has to offer in his mansion.

You can check this using "Help" button in the menu. If there is a pending main plot point - Ada will say so. Otherwise, she'll mention that you did everything you can for now and need to wait for the update. Maid dress and corresponding "jobs" will appear in the next update, v0.1.5.

I also use intro screen as loading screen, guess I need to add "Loading" there. Thing is - Yorna uses a lot of artwork and I've modified garbage collector to be more aggressive looking for unused pictures. League of Corruption could eat up a lot of memory after longer plays and I want to control this from the start.
 

littleman16

Potential Patron
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Jan 8, 2018
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#4
great work, i'm really liking the game so far, unfortunately though it crashes frequently. I'm only able to play it for about 5 minutes at a time and then it crashes.
 

Yeehaw Games

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#5
great work, i'm really liking the game so far, unfortunately though it crashes frequently. I'm only able to play it for about 5 minutes at a time and then it crashes.
Glad you liked Yorna but these crashes are a big deal for me. I can confirm the game ran smoothly for about 2 hours on Windows x64 during the initial trials before release. Then I stopped the game and log files were clear. I'll run a stress test on the weekend and see if I can find something.

What operating system do you use? Any emulators like vine if you use non-Windows version? Did you see any kind of pattern before the crash happened? For example, you skipped a lot of dialogues or perhaps problems occurred in a specific zone? Basically, anything you can remember about the problem. You can either leave a post here or contact me via [email protected]
 

littleman16

Potential Patron
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Jan 8, 2018
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0
#6
Glad you liked Yorna but these crashes are a big deal for me. I can confirm the game ran smoothly for about 2 hours on Windows x64 during the initial trials before release. Then I stopped the game and log files were clear. I'll run a stress test on the weekend and see if I can find something.

What operating system do you use? Any emulators like vine if you use non-Windows version? Did you see any kind of pattern before the crash happened? For example, you skipped a lot of dialogues or perhaps problems occurred in a specific zone? Basically, anything you can remember about the problem. You can either leave a post here or contact me via [email protected]
i'm using windows, and they just seem to happen at random without any pattern to them. Sometimes it's after combat, sometimes it's during diologue, sometimes it's while i'm just walking, and sometimes its while i'm in the pause menu.
 

Yeehaw Games

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Oct 3, 2017
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#8
What's the easiest way to transfer a save from an earlier version?
Navigate to the earlier release, get inside the www directory there and copy your entire save folder. Unpack the new release, paste inside the www folder and agree to replace the files. That's it.
 

Yeehaw Games

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Oct 3, 2017
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#9
Monster girl poll is over and here are the results:

Raiju wins with a huge lead – 32 points. Second place goes to Moth with 16 points. Glacies and Uki-Onna are close with 10 and 11 points. Yeti ends up with 7 and poor Selkie got only 6.

I’ll use both first and second places for version 0.3. Looks like this approach will be more flexible in the future if I won’t need a specific girl for plot reasons.

Also, I’ve got different feedback about the current gallery logic, to be precise - names for locked scenes. Some players want to see names for all scenes, even locked ones. Others find interest in exploring the requirements for various H events without hints.

You can take part in this public poll here. It will be up for a week so everyone can participate.
 

fleet

Staff member
Moderator
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Apr 16, 2012
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#11
Hello.
I've deleted a number of old update posts. They add minimal value to our members and prevent them from rapidly finding the most current information and release of your game.
When you make future update posts, please delete outdated update posts.
Very respectfully,
fleet (global moderator)
 
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#12


A lot of releases shift a bit forward due to my work schedule - this one is not an exception. Oh well... Yorna v0.3 is here and ready to roll!

You can get the fresh version here.

So let's check what's new aside from the usual cutscene and story pack and start with H scenes:

Due to the previous goal and the new artist I prepared 3 scenes + extra frames for the sofa scene in the mansion. News H events feature moth, raiju and Baron Sebastian in a special scene after getting a high score with any of the clients.

I added a clothed variation to the sofa scene and made different frames for outer and inner finishes. 10 new frames in total for this scene. Special event with the baron is a one-time scene so getting a normal variation will unlock the lewd one too and vice versa.

I hope the next month will involve less "behind the scenes" changes and more work done. Yet it's understandable that newcomers require some time to settle in. Hopefully, the next month artist can step back a bit and update an existing scene for better quality. Something like we already did with mansion's scenes.

We'll see how it'll go.

Performance and tech updates

I migrated Yorna to RPG Maker v1.6.1 and Kadokawa fixed most of the problems in a year. I also tweaked the plugins and pruned less useful of them. Both garbage collector and pixi graphical engine received some love too.

The results are quite nice - resource consumption went down x1.8-x2 compared to 1.5.2. Yes, there is a gap in results due to the testing methods I used – I’m pretty sure no one will fast-forward different scenes 50 times in a row. Right?

All features and saves are compatible so you don't have to worry about starting a new game for Yorna v0.3. There are some things to polish but I’m happy with the results as is. The next big tech thing will be MacOS investigation.

I shortened the SP calculating delay after battles as some players thought their game froze. The logical functions are still the same.

Features and interface

Players wanted to see the names for H scenes in the gallery, even locked ones. I implemented this feature so you can get the hint how to get your locked events.

Deafeted monster girls will offer a small stat increase after you bring them to the castle. This is still a work in progress and you can expect more such interactions. Check your castle - these events are among the new monster girl cutscenes pack.

Now you can buy herbal tea to counter Ada's lewdness if it gets too high for your liking. You can't get her to a completely pure state though and remember - using the tea will make lewd skill training harder in the future.

Added dynamic shadows as a test feature. This means they will properly darken all objects under them, not just floor. Default RPG Maker's shadows are boxy and meh at best so I experimented a bit. If all goes well all shadows will be swapped to the advanced variation.

Minor updates and fixes

Fixed a flicker with calculating numbers inside the combat screen. Now there's nothing appearing under Ada's HP and MP bars during hit animations.

Arranged combat sprites closer to the center of the screen for better composition.

Increased healing skills cast speed to help players with "Oh crap" situations.

Changed Jack's dialog so he could appropriately comment on Ada's lewd level during their first scene.

Blocked the function to press and hold action button on permanent interactive vents like wells. Plugins didn't like such interactions.

Fixed a small cliff inside the desert zone. Previously players could climb it even without vines.

Allowed to eat "lizard-on-a-stick" item both during combat and map exploration as it was intended. Yummy! (Careful with food poisoning tho)

Fixed gnoll's battle skill description during the animation.

Fixed jinko's (tiger) scene results. Now it properly unlocks her scenes according to Ada's lewd level and checks if the player wants to skip the second playthrough of her scene.

Fixed Diana's store not offering all the intended dresses after upgrading the castle to the last stage.

The usual typo and dialogue tag fixing.
 
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