[SOLVED] Code.txt, swfMod and binary code (1 Viewer)

ThunderZoo

Potential Patron
Joined
Oct 30, 2014
Hi guys! ;D

Sometimes I create character from .swf of other people (like Dante's) and I play with the binary code in the Code.txt (swfMod:Mods/FOLDER/MOD.swf,11111111100111111111111) removing stuff I don't like and adding other stuff. Then Generate -> Copy and Past - > Code.txt ....and usually everything works fine (like Anna in Mods.zip attached) :)

But sometimes there are mods who simply doesn't load with swfMod:... and I have to put them in Mods.txt and so...no binary code (like the Mary Marvel.swf attached) :-\

And there are other mods who appear to work but when I try to load them (using the loader in the Scene Tab or Custom Save Data in Modding) they should load like this:
YTWxwb6.png

But then they load like this:

Ok, I'm loading your mods...and I'm starting with the code...
dOw9qHl.png

I reached swfMod...and I decided I don't like some of your modification! :P
QX8LJuO.png

Putting all zeros in the binary doesn't load the mod but it erase the same modifications :-\

Other examples: all Dante's Frozen mods work perfectly
Dante's Peach and Daisy work partially
Mike's Supergirl TAS doesn't work

So...is it simply that there are different types of .swf and I can do nothing?
Is it a bug?
There are different types of .swf but I can do something to make them work like I want?

Thank you for reading! :D
 

Attachments

Mary Marvel.swf
9.6 KB · Views: 117

Mods.zip
2.5 MB · Views: 126

sby

Content Creator
Coder
Joined
Sep 11, 2012
Re: Code.txt, swfMod and binary code

gonna take a wild guess, and say that it is because some mods have included charcode that is loaded when they are loaded
pretty sure somebody made a mod to prevent charcode from these mods loading, and i also think modguy put an option in the loader's setting to change when the charcode loads

edit - loader setting loadCodeLast=1 might help
or perhaps making it 0 might help, depending on what you are shooting for
 

ThunderZoo

Potential Patron
Joined
Oct 30, 2014
Re: Code.txt, swfMod and binary code

Thank you for your reply ;D

I tried but it doesn't work :-\

I also tried setting blockCharData=1 and updating to the last version of the MG's Loader :-\

edit: MG looked into the code of the .swf and he saw this:
dszoqb.png


he said that he will try to fix it in the next update of the Loader ;D
 

ThunderZoo

Potential Patron
Joined
Oct 30, 2014
Re: Code.txt, swfMod and binary code

Problem solved with the mods that loaded partially with the version 5.41c of MG's Loader ;D

The ones the didn't load (like Mary Marvel or DC Supergirl) still don't work...but maybe they are particular .swf :)

edit: Yep, MG told me that you can use the binary code only with the vanilla mods :)
 

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