sby's loader imports (5 Viewers)

sby

Content Creator
Coder
Joined
Sep 11, 2012
I just gave cheekbulgeeditV3 a try and I have a question. Is it normal that cheekbulgeaccelmin/max only work for the tip of the penis ? If so this feels like a pretty big limitation to me.
yes by design
function isinmouthzone():Boolean
{
return (her.penisInMouthDist > 0 && her.penisInMouthDist < her.deepthroatStartDistance);
}

figured it should only apply for volume changes inside her mouth, not inside her throat
 

v100

Potential Patron
Joined
Jul 18, 2018
yes by design
function isinmouthzone():Boolean
{
return (her.penisInMouthDist > 0 && her.penisInMouthDist < her.deepthroatStartDistance);
}

figured it should only apply for volume changes inside her mouth, not inside her throat
I see, I guess it makes sense when you consider this but I'm sure I'm not the only one who would have liked an option to activate these settings in deepthroat too.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Regarding the dialogspeed mod, is it possible add support for dialogue triggers that can increase or decrease speed?
should be possible, but considering how the advanced dialog writers inject delay symbols in their dialogs to precisly control timings i doubt it would be used much. this is mostly for end users who want to speed up text. if there are some other people interested, maybe i'll copy some code from another mod to do add a trigger.

update for peoples subscribed to thread:
uploaded new mod himnotletgoV1
reuploaded breast expansion V3_6 for bugfix
reuploaded sby loaderpack V11 to include breast expansion fix and include himnotletgoV1
 

edgelord 3000

Content Creator
Joined
Jan 16, 2018
should be possible, but considering how the advanced dialog writers inject delay symbols in their dialogs to precisly control timings i doubt it would be used much. this is mostly for end users who want to speed up text. if there are some other people interested, maybe i'll copy some code from another mod to do add a trigger.

That's what I want to do as well, speed up text at certain points. Especially during menu stuff, it would be great to just print the text box immediately instead of waiting around to see if the button press registered or not.
 

DigitalSmutExports

Content Creator
Joined
Sep 12, 2018
sby sby

Thanks for your ginormous contribution.
I thought I'd give some input on dialogdisplayedit.

If it were possible to set style specific alpha values in dialogdisplayedit it would insta-solve two major issues with dialogues. The first is the always annoying empty boxes - you'd just make an entirely transparent style for all those lines. The second is that text might become unreadable as backgrounds/positions changes. The second issue can be solved by switching colors of course, but being able to change alpha values instead would allow for a character's color scheme to remain consistent throughout. I'll also mention that the dialogdisplay settings file incorrectly indicates that acceptable background alpha values are 0.0-1.0.

Thanks!
 

DigitalSmutExports

Content Creator
Joined
Sep 12, 2018
Tiny moreclothing bug report:

Charnames don't work when loaded directly from character folders if you use +charcodeafterload=""
*ME* always comes back as SD Chan but if you remove the +charcodeafterload it loads the name properly.

Never really understood the upside of it but rather just had it at the beginning of the charcode because that seemed to be the norm. What am I losing out on by just removing it?
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
Tiny moreclothing bug report:

Charnames don't work when loaded directly from character folders if you use +charcodeafterload=""
*ME* always comes back as SD Chan but if you remove the +charcodeafterload it loads the name properly.

Never really understood the upside of it but rather just had it at the beginning of the charcode because that seemed to be the norm. What am I losing out on by just removing it?

tested, couldn't recreate:
had charname of test1 using +charcodeafterload on initial moreclothing settings, after loading, *ME* resolved to test1
loaded characterfolder with a moreclothingCharSettings file with a test2 as charname using +charcodeafterload, resolved to test2
 

DigitalSmutExports

Content Creator
Joined
Sep 12, 2018
tested, couldn't recreate:
Thanks for replying.

Zipped the folder. DOWNLOAD HERE (EDIT: removed link for reasons stated below).

I've been using a makeshift solution of having her name as a custom variable in the dialogue so "Karen" is built into it. I changed it to *ME* on the start line only and set charname to "Nicole".

EDIT: OK. Tested some more. Tried with a test dialogue consisting only of the line
Code:
start:"My name is *ME*"
and a charcode using only original game hair and no clothing mods. Problem persists. Whatever it is it's not tied to the specific code and dialogue. Deleted link above since the specific contents are clearly not relevant to the issue. I know for certain I had the same issue when I released my bundle (link in sig) - which is why the "First Porn Shoot" dialogue has her name as a dialogue variable - so any conflict between settings/mods there may be will be in that.
 
Last edited:

Wither

Content Creator
Joined
Dec 16, 2011
I have a question/request regarding the mod "IgnoreHerClothingPenis" - Specifically about the ability to make "her" cum. Right now, "her" penis reacts to a pleasure modifier that seems to count up separately from "his" pleasure modifier, but "her" orgasm is still dictated by when "he" cums. Would it be possible to tie "her" organising to the separate pleasure modifier that's responsible for changing "her" penis angle, so that the orgasm is more "natural"?
 

Murdoc53

Content Creator
Joined
Oct 3, 2011
the settings descriptions for the breast expansion mod are a little bit confusing in several places.

I have changed the values in every possible way for breast milking and not a goddamn thing happens.
I just want her to blast cum from her tits like a fire hydrant when she shrinks, but this bitch empty
 

Verynoobthx

Potential Patron
Joined
Sep 20, 2016
moremoodsV3 says I have an invalid setting when i load it from $INIT$. All I did was add the swf file to the init folder, add moremoodsV3.swf to Mods.txt, and the settings file to the setting folder. The mod seems to be working, so idk what the error is.
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
moremoodsV3 says I have an invalid setting when i load it from $INIT$. All I did was add the swf file to the init folder, add moremoodsV3.swf to Mods.txt, and the settings file to the setting folder. The mod seems to be working, so idk what the error is.
if the error message doesn't say what setting it is finding wrong, then you probably just have a space or something in the settings file, not a big deal
 

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