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TheFetishBeast
Hello everyone, TheFetishBeast here (AKA, Jorenth or Rickard, whatever you wanna call me). I'm a pretty new guy here at Ryonani and I'm quite a bit more focused on the gaming part of this site rather than anything else. Why? Because I love games, simple as that. And because of how much I love them I began to make games too. And that's why I'm here at this section of the site. I want to share with everyone here on this site the games that I'm making... But there's a problem with that. Namely, they're not finished. Oh no, far from it. After all, making games is not easy. No matter what modern software or program or whatever you use that claims to make it easier... it's true. Oh yeah, they definitely make it easier. But they don't make it easy. For a single guy to make a full game all on his own requires truckloads of patience and mountains of trial and error. Again, that's why I'm here. I have come here to ask if anyone would like to join me in the making of these games. I have done this plenty of times already on another site (Welcome to YoYo Games to be exact), asking people to join me in the making of my games, but, quite frankly, I've failed miserably everytime. Still, I wanna give it another shot.
Right, why don't we start off with a list of the games that I currently have in the works? That is, a list of the games suitable for Ryonani.
Those are the games I'm working on at the moment and... due to how late it's getting I think I'm going to have to quickly wrap this up.
Each of these games are being made using the game making program of Yoyogames simply known as Game Maker. I'm simply wondering if anyone would like to join in on the making of these games. Also, I don't require that you have any experience or skills or whatever in making games. If you're green and just want to give it a try then go ahead, tell me what part you wanna do and show me what you can do. Speaking of parts, let me put up a list of what things that should be necessary in game making.
Programming (The very source that turns a game into a game)
Spriting (Drawing the sprites, animations and backgrounds of a game)
Music (Writing, playing or composing the music for a game)
Soundeffects (Simply that, soundeffects of all actions)
Writing (Coming up with or writing down the story for a game)
Testing (Playing the game as it's being worked on to find bugs and other faults)
Simply put, people who can perform or wants to try out any of these parts are welcome to join in on the making of these games. Now, bear with me though, if you're green and just want to try out I'm still going to be pretty harsh. I won't accept anything that's made half-heartedly and I won't accept anything that's just thrown together in a couple minutes. But of course, the graphics of my games is VERY cheap so it should be easy to meet my requirements there. Still, effort is the one and only requirement that I have.
Out of these parts that I listed some of them are more wanted than others. The two parts that are least wanted are TestÃng and Writing. I love to write stories, stories is something I've long loved to create. Therefore I consider that to be my part to work on. But of course, ideas are welcome. As for testing, those are the easiest people to get. Anyone can just play a game and judge it when they're done and that's it. No, that's not how it's done. If you wanna be a tester you'll be searching for bugs and faults. You'll be going to every corner of the game, try to find the slightest flaw, do things that no one would do, be as nitpicky as possible, point out every typo and even so much as attempt to bug your way through. No bugs are allowed, all of them are to be found and eradicated. Trust me, I'm sick of bugs and typos after all the games I've played lately.
The two parts that are most wanted are programming and spriting. Programming is just downright difficult, so many ways for things to go wrong, so many things you have to do, so many things you have to remember, it blows your mind. As for spriting, there's a lot to draw in a game you know. All the frames for a sprite's animation, all the poses, all the actions and there are multiple sprites and characters and stuff too, not to mention backgrounds. For someone like me who's not a visual artist (Even though I want to be one) it's not very easy to draw all of the stuff needed for a game. I mean, sure, sometimes I can do it but as mentioned, the graphics are VERY cheap. They're no Street Fighter II I'm telling you or even FairyFighting. Thus spriters are much wanted.
... I don't think that's all but I'm kind of out of time here so I'll wrap this up now. If anyone's interested in joining in on the making of these games then just let me know by commenting on this thread or sending me a message. Now, I would give my hotmail too but due to numerous reasons I won't do that. If you want my hotmail so we can talk on MSN or something then you'll have to send me a message.
So yeah, I sure hope you lot are interested in joining. That's all for tonight. See you all around.
Right, why don't we start off with a list of the games that I currently have in the works? That is, a list of the games suitable for Ryonani.
The idea for Island of Keila is pretty simple. You're running around an uncharted island full of monsters and other creatures that try to eat you. Unlike many ryona games however you don't play as a girl in this one. Instead you're some highschool guy with a kendo sword who's capable of defending himself... Well, yes, that's up to the player to decide of course ^_^ .
Gone is a topdown puzzle game. You're a girl whose name is never told who wakes up in some kind of dungeon like place. Here she's told by some kind of shadowy figure that she has to undergo several tests in order to go home. The tests include numerous puzzles and battling different monsters as well as treating her own body from wounds. The whole wound part is actually the highlight of the game. Treating your wounds is like a game in itself. You have to treat them step by step. If they're deep you'll have to clean them, disinfect them, suture them and finally bandage them. The game has a healthbar as well as a woundbar. The lost part of the healthbar will automatically be regained in time but the woundbar prevents the autohealing. I also plan on adding a painbar. The higher her pain the slower she walks and the more sluggish her movements are. In fact, it'll probably even be game over if it goes too high.
Say, just so I got it right, loli is what it's called when children are the victims, right? *Cough* For this game I haven't actually even started yet. I only have some ideas for now. First of all, there'll be four main characters, two playable and two villains. The two protagonists are both children, one a boy and one a girl. The two villains are adults, one a female naga and the other a male centaur. The two children both woke up at some kind of dungeon like place although not together. As they walk around confused at what's going on the boy meets up with the naga and the girl meets up with the centaur. Both of these creatures have the exact same goal, to devour the prey in front of them. However, though they both want to eat one of the children they also want to protect the other. The naga wants to protect the girl and the centaur wants to protect the boy making them enemies with each other. Though these ideas I haven't actually done anything with the game yet.
This game... I really actually don't need to mention. It's about a highschool guy who's actually a demon hunter. He became a demon hunter because his parents were killed by them. The game is a sidescrolling action game that doesn't consist of normal enemies but only of bosses. The story is that demons possess the bodies of humans in order to spread chaos and wreak havoc without being discovered. However, the main character possess a third eye (On the back of his left hand) that allows him to see into the mind of living beings and also discover whether or not they are possessed by a demon. Once inside the mind of the body he battles the demon in order to free the conquered soul. To be honest, the making of this game was actually inspired by another game that, quite frankly, sucks. I'm talking about Lux-Pain on the Nintendo DS. The thing is, though bad as the game was, I think it had great potential. It could have been good had it just been given the right story, a more interactive gameplay and a LOT of spellchecking. Therefore I'm making this game hoping that I can make something better.
This is a sidescrolling tournament fighting game. Choose a character to play as and a character to fight against, a human, a neko, a dridder, a centaur, a canine (Like a neko but a dog. Don't know if they have any specific name so I just called it a canine), a naga, a dragon, an angel or a succubus, perform powerful attacks, hypercombos, c-c-c-combobreakers, finish them off with fatality moves, brutality moves, voretality moves, devour them whole and alive, blow them to smithereens, tear them to pieces, shrink them and crush them, slice them in two and much more. The idea is that this game is supposed to have it all. Thus I call it 'Clash of the Fetishes'... But I only have a few of the characters so far. No programming or anything yet made for this game.
Those are the games I'm working on at the moment and... due to how late it's getting I think I'm going to have to quickly wrap this up.
Each of these games are being made using the game making program of Yoyogames simply known as Game Maker. I'm simply wondering if anyone would like to join in on the making of these games. Also, I don't require that you have any experience or skills or whatever in making games. If you're green and just want to give it a try then go ahead, tell me what part you wanna do and show me what you can do. Speaking of parts, let me put up a list of what things that should be necessary in game making.
Programming (The very source that turns a game into a game)
Spriting (Drawing the sprites, animations and backgrounds of a game)
Music (Writing, playing or composing the music for a game)
Soundeffects (Simply that, soundeffects of all actions)
Writing (Coming up with or writing down the story for a game)
Testing (Playing the game as it's being worked on to find bugs and other faults)
Simply put, people who can perform or wants to try out any of these parts are welcome to join in on the making of these games. Now, bear with me though, if you're green and just want to try out I'm still going to be pretty harsh. I won't accept anything that's made half-heartedly and I won't accept anything that's just thrown together in a couple minutes. But of course, the graphics of my games is VERY cheap so it should be easy to meet my requirements there. Still, effort is the one and only requirement that I have.
Out of these parts that I listed some of them are more wanted than others. The two parts that are least wanted are TestÃng and Writing. I love to write stories, stories is something I've long loved to create. Therefore I consider that to be my part to work on. But of course, ideas are welcome. As for testing, those are the easiest people to get. Anyone can just play a game and judge it when they're done and that's it. No, that's not how it's done. If you wanna be a tester you'll be searching for bugs and faults. You'll be going to every corner of the game, try to find the slightest flaw, do things that no one would do, be as nitpicky as possible, point out every typo and even so much as attempt to bug your way through. No bugs are allowed, all of them are to be found and eradicated. Trust me, I'm sick of bugs and typos after all the games I've played lately.
The two parts that are most wanted are programming and spriting. Programming is just downright difficult, so many ways for things to go wrong, so many things you have to do, so many things you have to remember, it blows your mind. As for spriting, there's a lot to draw in a game you know. All the frames for a sprite's animation, all the poses, all the actions and there are multiple sprites and characters and stuff too, not to mention backgrounds. For someone like me who's not a visual artist (Even though I want to be one) it's not very easy to draw all of the stuff needed for a game. I mean, sure, sometimes I can do it but as mentioned, the graphics are VERY cheap. They're no Street Fighter II I'm telling you or even FairyFighting. Thus spriters are much wanted.
... I don't think that's all but I'm kind of out of time here so I'll wrap this up now. If anyone's interested in joining in on the making of these games then just let me know by commenting on this thread or sending me a message. Now, I would give my hotmail too but due to numerous reasons I won't do that. If you want my hotmail so we can talk on MSN or something then you'll have to send me a message.
So yeah, I sure hope you lot are interested in joining. That's all for tonight. See you all around.
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