[RPG Maker] Yuko for MV (1 Viewer)

Hekete

Content Creator
Joined
Apr 9, 2017
!!!Donators so far!!!
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$3 pledge from Tobias Krupp!

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Survival ECCI

What is in the game currently. This may be changed.

Animated Battles! Sick of games that don't have this!

Full Mouse Support! YAY!

Nudity

Crafting system (basic for the moment)

Lesbian Romance

(IF and only IF I get enough to hire an artist to do bust shots, some soft porn)


What will not be in the game ever.

Illegal Crap you know what they are so don't ask!



Story



You wake up on a strange planet without knowing where you are or how you got there. You cant remember anything other then your name (MAY CHANGE THIS
smile.gif
)



Whats worse your naked and your a werewolf BUT you don't know that yet as your memory was erased. Its hot and you must first find clothes and build a weapon from the surroundings and you are being hunted unknown to you by an unknown and unseen enemy. They hunt form the shadows.

Patron Page. (finish game will be free for everyone)

Donations are not needed but welcomed! The money will be used to hire an artist to do my busts and possibly character sheets if i get enough.

Screenshots added on patreon page : D

Akura is creating An RPG Ecchi (NSFW) | Patreon

Thank you for looking!
I'm probably going to get hate for this.

first paid version already been posted. nothing new for paid

after a month i will release the paid demo as a free upgrade for everyone else. the game will always remain
free once released.

SIDE NOTE!! A free Demo will always be avaliable!!!

EDIT By moderator: Link to free demo on Patreon page is broken. :frown:
Here's a direct mega link to the free demo. :wink:
MEGA
 
Last edited by a moderator:

stuntcock

Content Creator
Joined
Jun 5, 2012
The game file is very large. You should check whether extraneous art assets and music files are being included by default, because >500 MB is excessive for a game at an early stage of development.

Game crashes if I attempt to edit options and then leave the menu with the Esc key. It tries to save the new settings to a file, but it wants to create that file inside a nested subfolder which doesn't exist. So it crashes instead, and Alt+F4 is needed. If I manually create that subfolder then the save file (config.rpgsave) is written successfully.

Time to crate: 90 seconds.

Escape from battle does not grant any iframes, so the player character can immediately be looped back into combat with the same opponent that they just fled.

Content seemed to end at the fortress, but the NPC dialogue was somewhat ambiguous about it. And the path branches near the fortress, so players might be tempted to continue exploring. If you've reached the end of what you intend to release, then it's okay to say so explicitly (so that players don't waste time searching for extra stuff).

Movement and animation are fine. I noticed only one error in map navigation. Enemies being represented by butterflies was odd, but presumably those are just placeholder graphics.

The critical path was somewhat railroad-y. If possible, your scripting should accommodate a small amount of sequence breaking. For example: in the first room, you might allow the player to acquire the stick before leaving. If they haven't already done so when they reach the trigger point, THEN you can add the sparkles.

Title menu lacks an "Exit Game" option. Not a huge flaw, but this option is usually provided so that players have an "immersive" way to quit (instead of using Alt+F4).
 

Hekete

Content Creator
Joined
Apr 9, 2017
I went a head and removed random battles as I thought that would annoy players and make enemies re-spawn after a set time. BUT on map enemies so players could avoid them easier :) yeah the content did end at the fortress after saving the ghost girl's aunt :3

I'm planing on introducing some bust art once i get someone to make me some.

well i didn't have any horns and tail for demons and demoness in the character generator :P as for the butterflies that was intended. i did run into one snag though. the first boss fight. when you talk to him, his sprite goes invisible when you talk to him , i thought i had that fixed. ill go back and check.

as for no exit game option, there is no exit game option just alt f4 only way that i know of D: error in map navigation??? i never noticed any can you tell me which map that on?

hmmm i might have to go back to my event coding to see how to make it so that you can escape without being dragged back in if you accidentally run into the monster you escaped from. that's a good idea : D

thank you for playing ^^ love it when people play my games ^^
 

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