restart after cum; with new/other dialoge-lines or dialoges (2 Viewers)

recreation

Potential Patron
Joined
Nov 2, 2011
maybe it was just a request or questioned before -> i can remember reading something about that but i cant find it anymore :(

i was thinking about a dialoge where the girl changes her mind after cumming. that means i need different text on the "general", "pull_off", "held", etc, lines or the use of a second dialog file.
is there any way to make it happen?
if not, maybe thats a good idea for a mod?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
recreation said:
maybe it was just a request or questioned before -> i can remember reading something about that but i cant find it anymore :(

i was thinking about a dialoge where the girl changes her mind after cumming. that means i need different text on the "general", "pull_off", "held", etc, lines or the use of a second dialog file.
is there any way to make it happen?
if not, maybe thats a good idea for a mod?

Technically already possible.
Can't be bothered implementing it.
Method would be as follows:

Create the dialogueScript.txt file containing the lines for finishes.
Have them point at a function to load up a seperate dialogue file.
 

recreation

Potential Patron
Joined
Nov 2, 2011
ModGuy said:
...
Method would be as follows:

Create the dialogueScript.txt file containing the lines for finishes.
Have them point at a function to load up a seperate dialogue file.
actionscript right?
well i have no idea of as but im gonna try my best lol...
 

recreation

Potential Patron
Joined
Nov 2, 2011
arent the dialoges cached anyway? and doesnt that mean loading a new dialoge inside a dialoge wouldnt change anything?
if not, is it possible to "include" files like in php and does it work for what i'm trying?
i googled and was playing around with the load() function but nothing seems to work... i have no clue :(

oh and thx for help!
 

ModGuy

Content Creator
Joined
Feb 17, 2011
recreation said:
arent the dialoges cached anyway? and doesnt that mean loading a new dialoge inside a dialoge wouldnt change anything?

Dialogues are NOT scripts, they are simply interpreted.

recreation said:
if not, is it possible to "include" files like in php and does it work for what i'm trying?
i googled and was playing around with the load() function but nothing seems to work... i have no clue :(

I have no idea what you mean by this but it will not work due to the above.

As I said, dialogueScript.txt is the way to go.
An example of code execution is included with the loader.
As for loading up alternative dialogue, the following would suffice:

Code:
var dialogueLoader:URLLoader = new URLLoader;
dialogueLoader.addEventListener(Event.COMPLETE,onDialogue);
function onDialogue(e:Event)
{
	main.g.dialogueControl.loadCustomDialogue(e.target.data);
}
dialogueLoader.load(new URLRequest("PATH"));
 

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