Atmey
Potential Patron
- Joined
- May 1, 2012
Hello everyone, I have been working on this project for a while now, mostly in short interrupted intervals as I have a full time job as well. Basically it is a 2.5D plateformer with optional ryona elements (I'll explain).
My main goal is release release it through steam greenlight, so I plan to have a safe version of the game as the main version, by safe I don't mean Mario Party safe, it would be somewhat as suggestive as Bayonetta (16+), I'll which would be the better option, to make it easy to mod or an explicit version through another channel.
I wouldn't be posting here if I didn't have anything to show, I am relatively content with the back-end system (collision detection, GUI, HUD, some effects, db/xml reading, save/load, damage calculation, equipments, buffs) I have worked on and completed (sans final integration with each other).
Currently I have slightly less visual assets (namely 3d models and animations) to release a demo of the actual theme in game, but I already set a decent story and a theme which I shared with some of my friends and I think it work pretty good.
Update!!
Not much actually, I had to redesign the menu, it looks better now, plus using some lightning effects, slightly subtle.
I am satisfied with the protagonist look so far, I still have to pay some license(s) to able to publish a demo, but the video is legal: :D
[video=youtube_share;Ua0c9BgCe3o]http://youtu.be/Ua0c9BgCe3o[/video]
This demo basically just consists of the gameplay engine/framework, so I present you: Abiding Looter
Web Player
Windows executable
CONTROLS:
Arrows: move
Z: Jump
X: attack
R: Reset scene (debug purposes, to be removed at a later stage)
Tab: pause/main menu
HUD:
Green: health
Red: Regeneration health (monster hunter style)
Blue: MP
Yellow: Stamina
Pink: stun gauge, you are more susceptible to grabs the lower it is.
Grey: armor durability, 4 stages each with it's own 3d model per custom/armor.
Please leave comments of your thoughts, even the negative ones as it can help me improve, thanks.
Updates:
My main goal is release release it through steam greenlight, so I plan to have a safe version of the game as the main version, by safe I don't mean Mario Party safe, it would be somewhat as suggestive as Bayonetta (16+), I'll which would be the better option, to make it easy to mod or an explicit version through another channel.
I wouldn't be posting here if I didn't have anything to show, I am relatively content with the back-end system (collision detection, GUI, HUD, some effects, db/xml reading, save/load, damage calculation, equipments, buffs) I have worked on and completed (sans final integration with each other).
Currently I have slightly less visual assets (namely 3d models and animations) to release a demo of the actual theme in game, but I already set a decent story and a theme which I shared with some of my friends and I think it work pretty good.
Update!!
Not much actually, I had to redesign the menu, it looks better now, plus using some lightning effects, slightly subtle.
I am satisfied with the protagonist look so far, I still have to pay some license(s) to able to publish a demo, but the video is legal: :D
[video=youtube_share;Ua0c9BgCe3o]http://youtu.be/Ua0c9BgCe3o[/video]
This demo basically just consists of the gameplay engine/framework, so I present you: Abiding Looter
Web Player
Windows executable
CONTROLS:
Arrows: move
Z: Jump
X: attack
R: Reset scene (debug purposes, to be removed at a later stage)
Tab: pause/main menu
HUD:
Green: health
Red: Regeneration health (monster hunter style)
Blue: MP
Yellow: Stamina
Pink: stun gauge, you are more susceptible to grabs the lower it is.
Grey: armor durability, 4 stages each with it's own 3d model per custom/armor.
Please leave comments of your thoughts, even the negative ones as it can help me improve, thanks.
Updates:
- (2/1/2014)
- Windows version available
- Fixed item select highlight not displaying
- (11/6/2014)
- Still playi
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