Deltavoid
Content Creator
- Joined
- May 24, 2018
- V1.1.0 - resource pack release (Approved August 2, 2018)
- now split up into 3 Dialogue "modules"
- Dialogue.txt: (the main module) contains the main portion of the dialogue
- DAPRA_Settings.txt: (the settings module) I moved the settings from the top of the main module to its own file. it gets imported along side the main module.
- Quit.txt: (The ending module) this dialogue file gets loaded over top the other 2 modules when quitting the game via any in-game quit option. it clears out the dialogue editor, unlinks and removes DAPRA's variables from the global namespace and removes any buttons left on screen.
- the package is set-up so that all you have to do is extract and run the provided loader.swf with flash player.
- It automatically loads the mods and dialogue on start up.
- If you want to use DAPRA with your regular loader set-up:
- make sure you have the correct mod versions
- remove breastexpplus from your loaders mods.txt and that breastexpplus is not persistent
- extract the custom folder from the zip file's mods folder
- add [custom] to your "\Mods\CharacterFolders.txt"
- Do not separate the files located in "Mods\custom\DAPRA\".
- v1.1.0a - fixed a few bugs - added Noclenchteeth to pack.
- now split up into 3 Dialogue "modules"
- Dialogue-custom.txt: replaces the Dialogue.txt module from Character folder version found in "Mods\custom\DAPRA\"(Be sure to rename the file to Dialogue.txt)
- Dialogue-INIT.txt: Replaces the Dialogue.txt module found in "Mods\$INIT$\"(Be sure to rename the file to Dialogue.txt)
-IMPORTANT: OFFSET "dialogactioneffectivecumsub" OR "dialogactioneffectivecumadd" BY 1
Id recommend these values:
-Please note that you will need to change effectivecuminsidepukescale in BreastExpPlus_v3_4settings.txt to 10 otherwise parts will not work. setting this to 10 makes her throw up everything(tested with values up to 900 maxeffectivecuminside.
- It is highly recommended that you either disable autoshrink or set effectivecumautoshrinkamt to a negative amount (such as -10) to simulate natural growth(unless you want to make things a bit overly challenging)
-Also if you store this in Mods\$INIT$\, Change the file name. If you don't, the dialogue will be automatically loaded upon starting SDT.
Id recommend these values:
Code:
dialogactioneffectivecumadd=11 //0+, how much is added to effective cum per [ADD_EFFECTIVE_CUM] action
dialogactioneffectivecumsub=10 //0+, how much is subtracted from effective cum per [SUB_EFFECTIVE_CUM] action
-Please note that you will need to change effectivecuminsidepukescale in BreastExpPlus_v3_4settings.txt to 10 otherwise parts will not work. setting this to 10 makes her throw up everything(tested with values up to 900 maxeffectivecuminside.
- It is highly recommended that you either disable autoshrink or set effectivecumautoshrinkamt to a negative amount (such as -10) to simulate natural growth(unless you want to make things a bit overly challenging)
-Also if you store this in Mods\$INIT$\, Change the file name. If you don't, the dialogue will be automatically loaded upon starting SDT.
Welcome to the Delta Adoption and Pregnancy Research Agency(DAPRA)
Division:Pregnancy
Subdivision:Intimacy
Assignment:PROJECT MOTHERMAKER
Glad to have you on our research team.
Department:ResearchDivision:Pregnancy
Subdivision:Intimacy
Assignment:PROJECT MOTHERMAKER
PROJECT MOTHERMAKER
Fuck the subject vaginally until she gets pregnant then continue to fuck her any way you wish during her pregnancy. Cash is awarded for every successful birth. Cash can be spent to further your research.How can i get custom user input for use in triggers like MoreclothingBodyON and OFF triggers?
Located in the zip is my personal UDL file i made for dialogue writing. its not an all inclusive UDL but it does allow me to condense my dialogue into manageable chunks, and hide parts that i am not working on. ;[ ;] are for folding in coding.
I've been working on this dialogue Mini-game for a while, learning my way through dialogue triggers, linetypes, variables, and other things as i go. i have been trying to work on a way that I can get player's input (mainly via the YOU variable) and translate it to some action in game (ex: MoreclothingBody triggers), and i have a solution but its come with mixed results, mostly bad. I have tried removing spaces, lowercase, passing it off to another variable, typing in the full trigger into the namespace, and yet the only one that i am able to get to work is "bukkake." Anyone know how i can fix this, maybe even make it so that people don't have to change their MoreClothing settings to remove spaces. Anything that yields the desired results would be helpful. I am intermediate at best at this advanced dialogue writing, so it is possible did something wrong in my debugging or there might be a better way to get custom user input in game like a mod or something (would be a useful mod to have if someone has the tools and know how, which i don't or else i would most definitely do so as i love coding).
Testing the input function:
The dialogue has button menus. the body mod input can be found in clothes>body-mods>
currently trying to get the manual function to work. it requires you to type ON_ or OFF_
followed by the items name. ON_bukkake and OFF_bukkake do work turning the body mod on and off. spaces result in the trigger being printed as a line of dialogue. I have tried [*YOU*] and then typed out the full trigger with similar results.
If you place the Dialogue into the $init$ folder, you can goto the power-menu> and click reload to reload the dialogue when changes are made, instead of going into the game menu and loading the dialogue again.
Testing the input function:
The dialogue has button menus. the body mod input can be found in clothes>body-mods>
currently trying to get the manual function to work. it requires you to type ON_ or OFF_
followed by the items name. ON_bukkake and OFF_bukkake do work turning the body mod on and off. spaces result in the trigger being printed as a line of dialogue. I have tried [*YOU*] and then typed out the full trigger with similar results.
If you place the Dialogue into the $init$ folder, you can goto the power-menu> and click reload to reload the dialogue when changes are made, instead of going into the game menu and loading the dialogue again.
This is an ambitious project for me. Before this, I had only messed with other mod triggers, linetypes, and just the check function shown in the notes for MoreMoods. I just got the documentation files for DA (i have had DA for longer) and then started working on this. Much of my knowledge is from trial and error, documents included with mods, studying the dialogues from WeeWillies mini-games, and a few things i found throughout this forum, so any optimizations, tips, tricks, or constructive feedback are welcome.
This is meant to be a dialogue mini-game like WeeWillie's Slave Bazaar, in which you are trying to knock women/a woman up for an adoption company. My goal is to allow compatible with as many mods as possible.
The dialogue contains settings (lines 7-23).
This does require the following mods:The following mods may or may not be optional but are recommended:
- LOADER (should be obvious)SuperBelly (v6+)
- Dialogue Actions (v4.09dev9+)SuperBreast (v6+)
- Dialogue Patch (v4+)Moretriggers (v2.2+)
- BreastExpPlus (v3.4+)MoreMoods (v1+)
- animtools (v24+)MoreClothing (v6.9+)
- dialoguedisplayedit (v5+)Noclenchteeth (v2)
Questions? Need help? Have any suggestions? Found any bugs? Got any dialogue lines you'd like to add? Feel free to either message me via private conversation or via this thread. I am always open to constructive feedback. It is a driving force. It shows me that there is an interest in what I am doing. Also if you do use any lines (word for word verbatim) of this dialogue, please properly credit the sources. Currently, this dialogue is a mix of original lines and the vanilla Default Dialogue from SDT (which I used as my base for this dialogue)(with possible influences from the Documentation of the mods listed above and WeeWillie's Dialogues which I studied). In the future, Any user submitted lines will be documented in a separate dialogue file (which will be loaded in upon start via da.dialogue.import). Feel free to borrow parts from for your own dialogue or for experimentation.
This dialogue is best viewed via Notepad++ with my SDTDialogue.UDL.xml user defined language file. I have provided the file below. just take the .txt off the end. I had to make it a txt file because undertow does not support or allow xml files.
DAPRA Resource pack
Attachments
SDTDialogue.UDL.xml.txt
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7.2 KB · Views: 641
Dialogue-custom.txt
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66.7 KB · Views: 647
Dialogue-INIT.txt
66.7 KB · Views: 515
66.7 KB · Views: 515
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