blackrain
Avid Affiliate
- Joined
- Mar 2, 2016
I'm trying to trigger an mp3 for background music. I've been referencing what I believe is the Official Documentation. I setup a folder mods/MyMod and it contains:
Dialogue.txt
nightclub7x6.jpg
Shiny_Tech2.mp3
The nightclub7x6.jpg background loads just fine by setting "da.background.load". I'm trying to get Shiny_Tech2.mp3 to play as the background music. This is the trigger I'm using:
[PLAY_BGM_Shiny_Tech2.mp3]
I've also tried:
[PLAY_BGM_Shiny_Tech2]
and
[PLAY_BGM_/Audio/Shiny_Tech2.mp3] (after creating an Audio subfolder and putting the mp3 in there)
It doesn't do anything. I have SDTDialogueActionsv4.02.swf apparently loading in the $INIT$ folder.
I do not set "da.bgm.volume" as the documentation indicates that it defaults to 1 (full volume I presume).
Am I missing something or doing something wrong? I've tried putting Shiney_Tech2.mp3 in a variety of other locations with no luck. I read something about FileReferences and think that has something to do with it. Maybe it just isn't locating the file? I'm not sure.
Dialogue.txt
nightclub7x6.jpg
Shiny_Tech2.mp3
The nightclub7x6.jpg background loads just fine by setting "da.background.load". I'm trying to get Shiny_Tech2.mp3 to play as the background music. This is the trigger I'm using:
[PLAY_BGM_Shiny_Tech2.mp3]
I've also tried:
[PLAY_BGM_Shiny_Tech2]
and
[PLAY_BGM_/Audio/Shiny_Tech2.mp3] (after creating an Audio subfolder and putting the mp3 in there)
It doesn't do anything. I have SDTDialogueActionsv4.02.swf apparently loading in the $INIT$ folder.
I do not set "da.bgm.volume" as the documentation indicates that it defaults to 1 (full volume I presume).
Am I missing something or doing something wrong? I've tried putting Shiney_Tech2.mp3 in a variety of other locations with no luck. I read something about FileReferences and think that has something to do with it. Maybe it just isn't locating the file? I'm not sure.