I upgraded from 5.41a to 5.45 recently. The new version loads the character settings, background, and hair items... but it does not load any character-specific mods such as clothing. If I load a swf manually through the Modding panel it DOES work and Loader also loads non-character mods such as animtools just fine.
I store my character data in Code.txt files under various folders in the Mods directory. So, for example, in one such Code.txt file one might find something like:
I've tried moving swfMod lines into the separate Mods.txt to no avail.
Has something changed in the Loader that necessitates a change in my setup?
EDIT:
The condition to strip loading a hair image is to prevent overwriting hair accidentally via charcode.
The removal of swfMod from the code is to enforce using the in game menu or Mods.txt, such that the mods can be successfully detected and processed.
I should probably add this to the documentation....
I store my character data in Code.txt files under various folders in the Mods directory. So, for example, in one such Code.txt file one might find something like:
Code:
customHair:Mods/_hair/973_lelouch_vi_britannia.png;
swfMod:Mods/_misc/Elizabeth Dress.swf,11;
swfMod:Mods/_misc/Elizabeth Jacket.swf,11;
swfMod:Mods/_misc/Boots.swf,11;
I've tried moving swfMod lines into the separate Mods.txt to no avail.
Has something changed in the Loader that necessitates a change in my setup?
EDIT:
Code:
dat = dat.split("swfMod:").join("BLANK:");
if(isHairLoaded()) dat = dat.split("hair:").join("BLANK:");
The condition to strip loading a hair image is to prevent overwriting hair accidentally via charcode.
The removal of swfMod from the code is to enforce using the in game menu or Mods.txt, such that the mods can be successfully detected and processed.
I should probably add this to the documentation....