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Need Help Understanding a Lot

Discussion in 'Help' started by Tigek12, Feb 11, 2014.

  1. Tigek12

    Tigek12 Potential Patron

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    Hey guys, I've recently downloaded a big archive file of imports, loader, animtool, and SDT of course. Now I know that I open the game via Loader, but am confused about a lot of things I'm seeing. Is there a way to make the game keep track of all the characters you have downloaded, instead of having to upload them every time you play? Also, I have no idea how anim tool and such things work, kinda been afraid to touch it.

    Another problem I have is the template code things people post..how do those work?

    Thank you for any/all help guys I'm just trying to get the hang of it.
     
  2. Huitznahua

    Huitznahua Casual Client Content Creator

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  3. sby

    sby Club Regular Content Creator

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    the code people post is not really for the average user, more for the people doing modding.

    just curious, is this anonymous's archive or something from offsite?
     
  4. Tigek12

    Tigek12 Potential Patron

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    I believe it was Anon, just in a torrent for easier downloading. But yeah even the guides I was linked are still a little confusing/not idiot proof ;_;
     
  5. Tigek12

    Tigek12 Potential Patron

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    I may sound dumb but the loader revised save post is...super confusing..do I name folders something weird via text document? Do I just paste the folders into the mod folder? I'm confused! MY BRAIN!! ;_;
     
  6. hugo_boss

    hugo_boss Potential Patron

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    1. You create a new Folder for your mod inside the mods Folder.
    2. Put all the *swf Files you want to be loader inside that Folder.
    3. Create a document called mods.txt inside the Folder and add a new line for every swf file.
    The document should look something like this:

    myFirstMod.swf
    mySecondmod.swf
    blabla.swf

    If you want to include a static hair file, put it into the folder and name it hair.png
    Background images can be added like this as well. name them BG.png
    Character Code files can be included as code.txt

    4. Last Step: open CaracterFolders.txt inside the mods Folder and add a new Line with the name of you want the mod to apear in the menu a ":" and your Folder Name. Like this:

    MyMod:MyMod

    The Mod should now appear inside the Character Menu next to all the default characters and can be loaded by clicking on it.
     
  7. Faceless

    Faceless Club Regular Content Creator

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    Or, run ModManager.jar. It'll create and populate the character list for you.