Kidnapped Daughter SWF Hey guys! I'm new to the forum (although I've been a lurker for a while, heh) and just figured I'd try to take a crack at writing up some dialogue for particular personalities. The first one I had in mind was to write something for a snobby, rich type of girl. I have a thing for them (mainly because of their attitudes, I suppose ;3). I'm sure you know the kind of girl I'm talking about though. Stuck up, looks down on others, thinks anybody should be grateful if they are in her presence, that sort of thing. Anyway! This dialogue in particular is best suited with a blindfold (you'll know why if you look through some of the lines). After all, this is supposed to reflect you playing as the kidnapper. Now, having looked over most of the lines after typing them up, I will say..even if you don't use a blindfold the whole time, it should be fine. However, adding the blindfold and keeping it on will get better results, heh. So, just try to imagine yourself playing as the kidnapper and you have just taken this rich girl captive. She believes her wealthy father will come save her and you will pay for your crimes. Well..that's what she thinks anyway, but we don't care about what she thinks, now do we? :3 I hope you guys enjoy my first work here! I hope to release more in the future if people like this one. I just figured it was time I gave back to the SDT community since I've downloaded a few things from here, including dialogues, heh. I just never thought I'd be putting my English skills to use by creating dialogue for a game such as this ;D EDIT 1: Derp. Just realized on one of the restarts, she's supposed to say, "What do you mean, "no" ?!" during the sentence, but because I put quotation marks around no, it didn't register in the game. So, it only came up as, "What do you mean.". Sorry about that. I've made the slight adjustment and re-uploaded it. EDIT 2: I have fixed some errors with the previous version (I forgot to put quotation marks around some of the lines, so they wouldn't show). I have also added more lines (including a "cum_in_nose" situation), double the amount, basically. There are now 10 lines for everything excluding: Interrupt (which remains unchanged due to the nature of it) Cough (Same situation as above. A cough is an onomonopia, so using many lines for this is rather pointless) The Intro and Restart now have 15 and 16 lines, respectively. So, I hope that now you will enjoy the variety I have added to the revised version~! EDIT 3: I just realized something, but..why is it that when I try this out and load the dialogue, I'm seeing different lines from the ones I added to the text file? Since this was my first one, I edited a pre-existing dialogue that I already had, but just changed all of the lines. However, in the game..I'm still seeing these lines that I didn't add and I'm not seeing any of my own lines. I'll give you an example. If you load the file, sometimes she will say, "You're tearing my throat!". However..if you search for, "tearing" in the text file, it says the word can't be found at all. As far as the text file is concerned, it doesn't exist, yet..SDT seems to think it does. Why? Any help with this matter would be much appreciated. Thanks! EDIT 4: Sorry guys, I'm having to re-upload the file again because of a slight error I made, heh. Thanks to the help of fuzzydude64 though, it should be fixed. This should be the final version. Again, sorry! I'm still new to this >_< EDIT 5: Wow, I also just noticed the cum_in_nose lines weren't showing up properly. Geez. How many times am I going to need to revise this? Hahahaha. Okay okay okay. HOPEFULLY..this will be the very last time. Man..I really should have looked over this more thoroughly before releasing the first one. I'll try to be more careful in the future! EDIT 6: After further examination, it has come to my attention that, "DEFAULT: all:"CLEAR"" is a better route to make sure there aren't any lines missing. I'll be using this method from now on since it's clear cut and easy to remember. This is probably something that others have already remedied by editing the previous versions themselves, but meh..re-uploading it anyway with the new format. Thanks for the help, Mak and Booster. I hope the users don't think I'm a dumbass for having to fix this so many times, ha! I'll check it more thoroughly next time before uploading it. I know I'm new to this and all, but geez..so many revisions, lol. EDIT 7: Added booster's custom edit for the dialogue. Check it out if you want to see a different take on the dialogue~ EDIT 8: I just realized I spelled, "receptacle" with an "i". Oh brain, you so silly. I'm not going to bother re-uploading it just for that. I'll just apologize for the dumb mistake and hope you guys edit it yourselves, lol. EDIT 9: Just wanted to let you guys know that the girl I have asked to voice the lines for this dialogue is about 45% complete. I don't have an exact timeframe of when it will be finished and released, but I figured I'd let you know the ball is indeed rolling, heh. She's a good friend of mine and definitely has a great voice, so I hope you will enjoy it~! EDIT 10: The lines have been recorded, there just need to be some slight adjustments made to a few of the lines and I need to change it into a SWF. I've added some samples from the dialogue for you guys to enjoy in the meantime while you wait for the final product. Let me know what you think of Melody's voice :3 EDIT 11: I planned on releasing the SWF by the end of the week, but the program I need to make the SWF with is hard as hell to get, apparently, and it's not exactly user-friendly either. Sooooooo...this means I'll have to rely on Anonymous after all. He will be busy until about Saturday or so, so we're looking at a release sometime next week then, I'm thinking. EDIT 12: Thanks to Anon for making the SWF for this dialogue and to Melody for putting the voice behind it! As I've stated before, there are going to be a few lines that sound a little distorted because she was too close when recording them. However, most of it should be fine. Not bad for our first project anyway, I guess, heh. The next dialogue, Runaway Girl, will be better than this though, don't worry :3. Anyway, hope you guys enjoy it! EDIT 13: I know I said some of the lines had distortion in them, but geez..some of them sound like they are in pretty bad quality in-game. Here, you can listen to all of the sounds and you will see that they should not be sounding THAT distorted: Kidnapped Daughter sound pack It just seems so random. One minute it's clear, the next it's distorted. I don't get this at all. If anybody knows what could be the cause of this, please let me know. Thanks! EDIT 14: Thanks to the suggestion of ModGuy and Anonymous for fixing the problem with the original SWF. Everything is now how it should be! Well, aside from the problems on our end, which I already stated before (some of the lines being recorded too close to the mic, heh).