installing mods from the "$init$" folder (1 Viewer)

rrus5

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HOW TO INSTALL MODS

A Step-by-Step Guide for how to install mods to your SDT game.
- A Loader Pack/Bundle
- Desired

Steps

  1. Download any of the mods found in the Resources Tab. (ex. moremoods)
  2. Unzip the mod if it came prepackaged as a .zip or .7z file. (ex. moremoodsV#.zip)
  3. Take the .swf/.mod file of said mod out of it's packaged folder (if it came packaged as one), as well as it's settings.text file (if it came with one). (ex. moremoodsV#.swf and moremoodsv#settings.txt)
  4. Open the Loader Folder of your pack/bundle​
  5. Place files into their respective folders that's the Loader Folder (which are the Settings Folder and the $INIT$ Folder)​
  6. Place the mod's settings.txt file in the Settings Folder. (ex. moremoodsV#settings.txt -> Settings Folder)
  7. Open the Mods Folder to find the $INIT$ Folder.
  8. Open the $INIT$ Folder
  9. Place the mod's .swf/.mod file in said $INIT$ Folder (moremoodsV#.swf -> $INIT$ Folder)
  10. In the same $INIT$ Folder, add the name of the .swf/.mod to the Mods.txt file (moremoodsV#.swf -> Mods.txt)
  11. Done! Launch Loader.swf and play the game with the mod that you've installed!

I'm new to installing mods for my super deepthroat loader. But I don't understand the tutorial on installing mods from the "$init$" folder. It said I should copy and paste the name into "mod.txt", but how exactly? Add a ".swf" at the end? Replace the spaces with a '_'? I've tried several times, but none of them worked. Right now, the one I want to install the most is the mod from the user "yoboi" (animtools), specifically the one where the women have new arm gestures and react to different circumstances. Because I'm interested in mods where the women are cooperative and do more than just smile and verbally support.
 

SyntaxTerror

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R rrus5 :
  • Moved your question to a new thread, as tickles tickles hasn't been seen since 2023.
  • Removed attachments, per Help Rules (Give a link to the mod you are having problems with (do not upload it here, it's useless).)
    Link: Arm Overhaul
  • sby sby , per Help rules (Mention its author (type @ then the name of the modder).)
  • If you need help, please read first the SDT Newbie Guide, and search in the FAQs on Discord.
    If you still need advice, you can ask on Discord #questions-help,
  • I cannot help you, as I know nothing about the Loader.
 

Samoth

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The precise answer is that the Mods.txt file is a list of the mod files inside of the $INIT$ folder. Each mod is placed onto its own line, complete with the file extension for it (generally .swf but sometimes other things - check the file itself; I advise making extensions on files visible). Put it in EXACTLY as the mod file has it. If a mod was, say:

armOverhaulV1.swf

then you would put EXACTLY that onto its own line inside the Mods.txt file, complete with the exact capitalization the filename has. Once you've added your changes, save the text file and then restart the game. If done properly it should load just fine. If it doesn't, do be sure to read the mod's page on the Resource Manager - in particular you've chosen one that has a lot to read through, so be sure to read - there's a decent amount of stuff of value there for installation.
 

rrus5

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The precise answer is that the Mods.txt file is a list of the mod files inside of the $INIT$ folder. Each mod is placed onto its own line, complete with the file extension for it (generally .swf but sometimes other things - check the file itself; I advise making extensions on files visible). Put it in EXACTLY as the mod file has it. If a mod was, say:

armOverhaulV1.swf

then you would put EXACTLY that onto its own line inside the Mods.txt file, complete with the exact capitalization the filename has. Once you've added your changes, save the text file and then restart the game. If done properly it should load just fine. If it doesn't, do be sure to read the mod's page on the Resource Manager - in particular you've chosen one that has a lot to read through, so be sure to read - there's a decent amount of stuff of value there for installation.
I understand what you're trying to say, but there are other things I don't think I'm fully aware of.

For example: Should the mod file or folder be in syb_patches or syb_default?

In mod.txt, should I integrate the mod along with the folder (syb_patches/syb_default), that is, access it like "sby_patches/bodymodpatchV3/bodymodpatchV3.swf"
"sby_default/maxframerateV1/maxframerateV1.swf".

I think it's clear that I still don't understand how to use mods without loading them into the already-launched game.
 

Samoth

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The mod file itself can be ANYWHERE inside $INIT$. The listing for it should reflect its position within that folder. If it's in a sub-folder, like sby_default, you'd have the folder before it like in a standard folder address.

For reference:

File directly inside $INIT$ --> entry is <filename>.<extension> e.g. armOverhaulV1.swf
File inside a subfolder in $INIT$ --> entry is <path to where file is>/<filename>.<extension> e.g. sby_patches/bodymodpatchV3/bodymodpatchV3.swf (the file is inside the bodymodpatchV3 folder inside sby_patches, so both must be included in the path with a / between each one because that's how basic file pathing works on operating systems).
 

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