help dialog question .

thegnu

Potential Patron
Joined
Apr 24, 2016
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0
#1
Hey I have lurked here for a long time an started experimenting with revising / enhancing dialogs . I know the dialog lines can handle adding or removing clothes an accessories, an I am learning by trial an error {mostly error} but I am a dumbass an cant figure out how to write the line or lines correctly . such as this an I know these are wrong, how do you do it correctly ? after I finish my ongoing amature project I will post it if I don't burn it first!. HELP PLEASE!
general:" I want to be gagged. [ gags_type. ring_trainer_b]"
general:" I do not want to be gagged.[gags_type.none]"
 

Deltavoid

Content Creator
Joined
May 24, 2018
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28
#2
do you have DA and its documentation? trying to write dialogues without the documentation is like roaming a forest at night, blindfolded with earplugs in, trying to kill a man whose up in a tree stand and all you have is a spoon. spaces do not work in DA triggers directly, instead requiring the value be stored as a variable. underscores break DA triggers.

Code:
general:"I want to be gagged."{"set":{"da.clothes.gag.type":"Ring Trainer A"}}
or
Code:
initial_settings:{"gag":"Ring Trainer A"}
general:"I want to be gagged.[SETVARBYNAEM_da.clothes.gag.type_gag]"
Code:
general:"I do not want to be gagged.[SETVAR_da.clothes.gag.type_None]"{"style":"thought"}
Also a few tips on writing and debugging dialogues:
Use notepad++. definitely helps out a lot. there are several User-Defined language files for writing SDT dialogues floating around this site including one i made.
check your dialogue with dialogue checker. it is a helpful tool developed and maintained by pim_gd, the same man behind DA. there are 2 versions of it. the online version and the offline version. I have link to my Dictionary Import file for Sby mods (which only works with the offline version).
check the Dialogue editor log.
manually load the monitordialog mod
 
Last edited:

thegnu

Potential Patron
Joined
Apr 24, 2016
Likes
0
#3
do you have DA and its documentation? trying to write dialogues without the documentation is like roaming a forest at night, blindfolded with earplugs in, trying to kill a man whose up in a tree stand and all you have is a spoon. spaces do not work in DA triggers directly, instead requiring the value be stored as a variable. underscores break DA triggers.

Code:
general:"I want to be gagged."{"set":{"da.clothes.gag.type":"Ring Trainer A"}}
or
Code:
initial_settings:{"gag":"Ring Trainer A"}
general:"I want to be gagged.[SETVARBYNAEM_da.clothes.gag.type_gag]"
Code:
general:"I do not want to be gagged.[SETVAR_da.clothes.gag.type_None]"{"style":"thought"}
Also a few tips on writing and debugging dialogues:
Use notepad++. definitely helps out a lot. there are several User-Defined language files for writing SDT dialogues floating around this site including one i made.
check your dialogue with dialogue checker. it is a helpful tool developed and maintained by pim_gd, the same man behind DA. there are 2 versions of it. the online version and the offline version. I have link to my Dictionary Import file for Sby mods (which only works with the offline version).
check the Dialogue editor log.
manually load the monitordialog mod
hey thanks. dumbass here totally over looked dia. actions. documents .
will take your advice but surely will have other problems ! haha
 
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