mralphatree
Potential Patron
- Joined
- Jan 3, 2016
Can somebody make an swf of Azura from Fire Emblem
These are not usable reference images. We need side views. Example, example.Azura from Fire Emblem
If you want a dynamic hair SWF then you'll need to provide a vector trace of a very good reference image; I'll take a shot at animating it if you do so.Can somebody make an swf
There are a few ways to answer this question:are the previous reference images good enough? I can provide more if needed.
Or you can post a regular side-view reference image and ask the artist to shrink it
The main issue is that we don't have a single ideal reference image. We have two images which show a usable color palette. We have one image which shows the full hair in a resting position (but it's unshaded and too small and the proportions are distorted). Most of the images depict the hair strands in a scattered or floating arrangement (because it looks cool) which isn't suitable for a SDT mod.If the only issue is that her hair is normally much longer
Those images aren't sufficient as references. They were provided merely as examples of side views.I don't know if this is the right place to ask, since it's in the wrong section now, but I'd like to re-request Azura with a shorter hairstyle using these reference images that stunt posted a while back:
It looks like you've cropped a new reference image in order to create this mockup. If so then you might as well share it.Please excuse my garbage editing skills, but I made a mock up of what the size and shape could look like. The hair can be shorter or longer, depending on how the artist would like to create it, but this is just a general idea:
Thanks for putting the effort into finding this stuff. None of the images are usable by me (this one is the closest, but it's partially occulted and the shading is inadequate), but an artist would probably find it useful.Here is quick imgur album I made of collected art and screens.
Nicely done. Neither one is a perfect reference, but they're definitely better than the rest of what we've found so far.I took a look over the web and found these references:
Interesting. I was initially planning to handle it mainly through gravity manipulation, but it seems more like an elasticity effect combined with high-mass inertial links. The only foreseeable problem is the the hair will look somewhat odd when the character is moving backwards.The video can be used to see the accurate movements of the hair.
Agreed.The second one may look horrible, but could be the best reference to make a dynamic SDT mod (good position, few colours, straight hair, all the hair shown, good resolution, clear lines).
I actually don't like the shading on this version of the headwear very much. It's a bit too dark (why is a white cloth darker than the adjacent blue hair under equal lighting?!?) and the big flat shaded patch seems lazy. We have several usable references for the headwear, so I'll probably borrow one of those instead.The curves on the head make it look strange, but this may be adapted to make something nice. Also, the headwear is easy to reproduce.
Yes, it does :)Admit that it looks better in SDT than on the ref!
Admit that it looks better in SDT than on the ref!
The Placement of SDT's girl ear is often a problem, and often the hair on the forehead need to be redrawn or deformed. Here it is more a problem with the round thing on the headwear, and the size of the SDT girl ear.My only critic is maybe the ear look at odd place. Maybe a layering problem with head piece and hair. Maybe if headpiece is made smaller and back a bit or maybe adjust angle. I don't know. It looks a but funny but I don't know enough to point out how. :(
This can be done very easily by just removing the part under the nose:I think for her string of hair on face it should maybe go to other side for accuracy but I honestly don't mind it like this.