Hey guys, been lurking on and off since the konashion blog, but just recently registered.
Hello
P
pronspawn
. Welcome to the Undetow forum.
is there any way we can have a standardized aggregate of all the mods that we can just download and drop into the mods folder, so that we can just click the 'mods folder.jar' once to have them all updated?
As a matter of policy:
no.
It would take a lot of work to compile all of this material (many thousands of characters) and there's a lot of redundancy. For example: the Overwatch character
Mercy has a costume mod, a custom dialogue, and
two hairstyles. If we released an official SDT pack with a Mercy subfolder, then we'd need to choose one of those hairstyles as the official version. Each editorial decision could provoke drama and animosity. We could potentially rely on impersonal heuristics (most
recent file, most
popular file, etc) to avoid drama, but then we'd run into maintenance trouble. The pack would need to be revised whenever a new file gets released -- or periodically updated to reflect changes in popularity data.
Some long-running series include makeovers or costume redesigns; some characters have gone through different artistic incarnations. The official all-in-one SDT content pack would presumably need to include separate subfolders for
Catwoman (Dark Knight) and
Catwoman (Animated Series) and
Catwoman (Arkham Asylum) and so on. The problem is that we would need fan knowledge in order to properly
categorize all of the available stuff
(e.g. "that charcode uses green eyes, so it's not applicable to the Ultimate Crisis version of Harley Quinn because that's actually her long-lost twin sister from a parallel dimension ...") The pack would need to be compiled by a whole team of people - in order to gather expertise on all of the included comics and anime and TV shows and etc. It would be a significant organizational challenge to recruit contributors, vet them, prevent overlap or re-work, detect and rollback vandalism, maintain submission standards, track overall progress, etc.
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I'm also generally opposed to the publication of content packs
per se. I have no problem with accumulation of work and re-release for
creative purposes. Dialogue packs (such as
Slave Bazaar) are an obvious positive example -- they act as an excellent "keystone" for modding. They gather together a large collection of intercompatible mods and then weave them together within a cohesive story. The finished product is (usually) a user-friendly entry point into modding, because all of the pieces have been preconfigured to work properly. The user experience shows off the flexibility and scope of the modding system, while reducing interruptions and jank. Individual modding contributions are often uncredited and the authorship of the whole package becomes blurred, but that's a necessary consequence of the experience. It simply isn't feasible to show subtitles such as
"this earring was created by Dante" whenever a costume change occurs.
The existing
archive pack is very bad at crediting artists, but it has two important merits: it preserves
older material (which might otherwise have become lost/unavailable) and some of its content was created
anonymously (so the absence of author credit is moot). If we deliberately collect and re-distribute material which is
currently available via the Resource Manager then the website would lose information
(we'd see "pack has been downloaded 5000 times" instead of "hairstyle x has been downloaded 1000 times; hairstyle y has been downloaded 2000 times; etc") and creators would receive less feedback for their work.
It's also important to note that several prominent artists and modders have
refused to have their content
copied to the Resource system. They would presumably also refuse to permit their work to be included in an all-in-one mod compilation.
Hence, my answer is no because:
- a complete collection isn't a realistic goal
- a partial collection is of dubious value
- there are already packs available which provide a consolidated introductory package for newcomers
- the tagging system provides an alternate solution (e.g. "I want to download all of the <naruto> stuff"), although it admittedly lacks the one-button convenience of your suggestion
- I would prefer to see more interaction between creators and consumers; an all-in-one compilation pack would yield less
With the previous archived imports, users have to load every aspect (hair.png/swf, costume.swf, code) for each character which gets really tedious. Apologies if I'm coming off too entitled as I know you guys put insane amounts of work into this, but would it be a good idea to move in that direction?
Modders tend to actually
play the game much less than normal people, and modders often employ tools or shortcuts to bypass some of the annoyances. It's
always valid to say
"this is inconvenient." In some cases a modder will be able to provide a quick solution; in some cases there won't be an easy solution but modders may strive to address that problem in their subsequent work.
It's also
always valid to propose an alternative system. Please don't worry about being entitled. I think that this
specific idea is unlikely to succeed, but I appreciate your enthusiasm. If you have any other suggestions for improvement then please feel free to share them. And if you'd like to get directly involved in SDT modding (or if you're willing to help copy files into the Resource system) then just let me know and I can send over some information.