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Black Skin--Black Teeth?

Discussion in 'Help' started by Karasu-sama, Dec 7, 2013.

  1. Karasu-sama

    Karasu-sama Potential Patron

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    Not sure if this is the right place to ask, but I was curious about something.

    I was recently attempting to create a Drow character, and in the process of getting the shade of her skin just right, I found that I couldn't use the "L" slider without also darkening her teeth. It's not a game-ruiner but it is distracting, and I wondered if anyone had or could figure a work-around. Character codes are very welcome!
     
  2. Hank East

    Hank East Swell Supporter

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    Would you mind posting the character code?
     
  3. Karasu-sama

    Karasu-sama Potential Patron

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    The code I'm using is
    Code:
    charName:Nyssa;mood:Angry;bodyScale:1;arms:onhislegs,onhislegs;throatResist:50;hair:samus,1,1,1,1;iris:normal,117,0,0,1;breasts:96;skin:pale;nose:normal;ear:elf;lipstick:0,0,0,0,0;eyeshadow:0,0,0,0;sclera:255,255,255,1;blush:0,0,0,0;freckles:60,24,24,0.8,0;mascara:255,255,255,0.404,20;nailpolish:0,0,0,0;eyebrow:normal,255,255,255,1,255,255,255,1;hairhsl:0,0,2.05,0.5;skinhsl:0,0,0.42,2.6;hisskinhsl:0,1,1,1;bg:2;hisBody:male;hisPenis:0,1.13,1.13;balls:1,1.124;hisSkin:0;hisTop:shirt,238,242,245,1;hisBottoms:slacks,27,29,29,1;hisFootwear:loafers,0,0,0,1;collar:leather,46,0,0,1,0,0,0,1;cuffs:leather,45,0,0,1,0,0,0,1;ankleCuffs:leather,43,0,6,1,0,0,0,1;gag:none,0,0,0,1;panties:none,255,255,255,1;top:none,255,255,255,1;armwear:none,0,0,0,1;legwear:none,0,0,0,1,0,0,0,1;footwear:none,0,0,0,1,0,0,0,1;eyewear:none,0,0,0,1;headwear:none,24,24,24,1,139,42,95,1;tonguePiercing:barbell,183,187,195,1;nipplePiercing:ring,183,187,195,1;herTan:none,0
    When she clenches her teeth, they're as dark as she is.
     
  4. kysadhuras79

    kysadhuras79 Avid Affiliate

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    Use the basic dark skin color. You use the pale basic.
     
  5. Karasu-sama

    Karasu-sama Potential Patron

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    Putting her on Dark just turns her whole body jet black with no shading or details, like she's wearing a zentai. Not what I'm looking for. And it certainly doesn't help the teeth thing.
     
  6. kysadhuras79

    kysadhuras79 Avid Affiliate

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    Than my friend im afraid no one can help you with this. And a black teeth isnt so bad ask the pirate.

    [​IMG] Arrrr!

    Just kidding...

    Look the Drow Ranger i made a while ago

    [​IMG]

    Thats the clostest i could make with your settings, now she looks like a metal thing, i understand the problem u have but couldnt find a direct solution. Im sorry

    [​IMG]
     
  7. ModGuy

    ModGuy Club Regular Content Creator

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    [​IMG]

    Loader can do it.
    No vanilla solution as far as I know.

    Edit:

    Code:
    package flash
    {
    	import flash.display.MovieClip;
    	public dynamic class Main extends MovieClip
    	{
    		private var t:MovieClip = new MovieClip();
    		private var t1:MovieClip = new MovieClip();
    		private var t2:MovieClip = new MovieClip();
    		private var her;
    		private var lProxy:Class;
    		public function initl(l){
    
    			lProxy = l.lDOM.getDefinition("Modules.lProxy");
    			her = l.her;
    
    			// Note:
    			// The her object has the teeth in different child objects.
    			// As such, we replicate the minimum amount of the structure as we need to apply the same transforms.
    			// We hook the event where jaw transforms take place and use it to also update our newly moved teeth container objects.
    			// This gives the effect that the teeth are still part of the original Her object.
    
    			t1.addChild(her.head.teeth);		// Move top teeth to new object.
    			t2.addChild(her.head.jaw.teeth);	// Move bottom teeth to new object.
    										// t takes transform of her.
    			t.addChild(t1);					// t1 takes transform of head.
    			t1.addChild(t2);				// t2 takes transform of jaw.
    			l.g.sceneLayer.addChildAt(t, 0);	// Add to sceneLayer, behind her. This ensures exclusivity from HSL shift.
    			
    			var lp = new lProxy(her, "updateElements", ue);
    
    			l.unloadMod();
    		}
    
    
    		public function ue(){				// Update transforms.
    			t.transform= her.transform;
    			t1.transform = her.head.transform;
    			t2.transform = her.head.jaw.transform;
    		}
    	}
    }