Black Desert Online -Nude body, Costume Mods for Meta Injector by Suzu (12 Viewers)

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Lightstalker

Avid Affiliate
Joined
Aug 27, 2017
Still couldn't do it. Can someone help and remove the hanging cloth from Dark Knight Sin terrna and Rosa Cassius Armor?
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Fix partcutdesc.xml to function correctly
VFP2ODC.gif
NGSEDIO.gif
5u6wUQq.gif
4UyMgHi.gif
AVRZqYm.gif
lBFhM8F.gif

You may notice it by watching gif
If you use a modified texture of costumes that is shared with female characters, it is natural, but you can see the cut body.
(Musa and plum with default clothes, as well as wizards and witches)
In the outfit, fish, shark, desert camouflage, treedummer

However, since the treedummer only are writing to partcut, correctly nude body is visible.
If you do not like seeing the cut body, please delete the texture yourself or edit partcut.
that's all.

PS: It is okay not to delete the texture for men's nude.
This partcut also includes Mystic and future new characters
 

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partcutdesc.zip
5 KB · Views: 161

Last edited:

Kurylenko

Avid Affiliate
Joined
Jul 18, 2013
Fix partcutdesc.xml to function correctly
VFP2ODC.gif
NGSEDIO.gif
5u6wUQq.gif
4UyMgHi.gif
AVRZqYm.gif
lBFhM8F.gif

You may notice it by watching gif
If you use a modified texture of costumes that is shared with female characters, it is natural, but you can see the cut body.
(Musa and plum with default clothes, as well as wizards and witches)
In the outfit, fish, shark, desert camouflage, treedummer

However, since the treedummer only are writing to partcut, correctly nude body is visible.
If you do not like seeing the cut body, please delete the texture yourself or edit partcut.
that's all.

PS: It is okay not to delete the texture for men's nude.
This partcut also includes Mystic and future new characters

Is this Partcutdesc fix only for males?
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Fix partcutdesc.xml to function correctly
VFP2ODC.gif
NGSEDIO.gif
5u6wUQq.gif
4UyMgHi.gif
AVRZqYm.gif
lBFhM8F.gif

You may notice it by watching gif
If you use a modified texture of costumes that is shared with female characters, it is natural, but you can see the cut body.
(Musa and plum with default clothes, as well as wizards and witches)
In the outfit, fish, shark, desert camouflage, treedummer

However, since the treedummer only are writing to partcut, correctly nude body is visible.
If you do not like seeing the cut body, please delete the texture yourself or edit partcut.
that's all.

PS: It is okay not to delete the texture for men's nude.
This partcut also includes Mystic and future new characters
kIelhQe.jpg


It can also be used for this new character "Ran"
 

daenks

Potential Patron
Joined
Jan 13, 2014
Anyway to remove that white thing on her boobs I haven't really been able to spot which file has it so I can paint the alpha channel :x
2017-11-30_156085821.JPG
 

Boss

Potential Patron
Joined
Apr 19, 2011
The black spots on the mesh and unnecessary reflection of light are caused by UV distortion. Please check the UV. If the edges are separated, sew it, if you are overlapping please prepare with smooth function.

If it still occurs, please delete the specular texture with the alpha channel.

For transparency please edit the texture. It is a file of _sho or _ hair. The alpha channel changes when you examine the gray depth. As the richness increases, transparency increases.

Thank you for the response!
(I am a complete blender noob, and am not 100% on some terms used):

"The black spots on the mesh and unnecessary reflection of light are caused by UV distortion. Please check the UV. If the edges are separated, sew it, if you are overlapping please prepare with smooth function."

Would this happen if I removed doubles, or moved edges around? I feel like this all ways happens to my transparent items, regardless of modifications (just passing through blender). Will there be any noticeable issues if I remove the specular texture completely? (simple fix?)

How would I remove the specular (Is this within blender or .dds file)?

?
upload_2017-12-2_21-50-32.png

(or pew_......._sp.dds?)

Thanks again for helping me out :).

Edit, what i see in blender:
(another outfit i am having shine issues)
upload_2017-12-2_21-56-3.png
 
Last edited:

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
Thank you for the response!
(I am a complete blender noob, and am not 100% on some terms used):

"The black spots on the mesh and unnecessary reflection of light are caused by UV distortion. Please check the UV. If the edges are separated, sew it, if you are overlapping please prepare with smooth function."

Would this happen if I removed doubles, or moved edges around? I feel like this all ways happens to my transparent items, regardless of modifications (just passing through blender). Will there be any noticeable issues if I remove the specular texture completely? (simple fix?)

How would I remove the specular (Is this within blender or .dds file)?

?View attachment 67511
(or pew_......._sp.dds?)

Thanks again for helping me out :).

Edit, what i see in blender:
(another outfit i am having shine issues)
View attachment 67512
Distortion and separation of uv often occurs at the time of export.
It does not happen just by moving the edges and vertices of polygons.
Just because polygon protrusions and overlapping UVs overlap

_m is a colormap. It is the base of dyeing.
The specular is _sp.
 

Boss

Potential Patron
Joined
Apr 19, 2011
Distortion and separation of uv often occurs at the time of export.
It does not happen just by moving the edges and vertices of polygons.
Just because polygon protrusions and overlapping UVs overlap

_m is a colormap. It is the base of dyeing.
The specular is _sp.

Thank you! i will try messing around with the _sp. Any recommendations on what to change? (clear out section of the .dds?
)
 
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