Black Desert Nude Skins & 3D body, Sometimes Nier by Suzu

AlexZ

Potential Patron
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Jul 4, 2018
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me too,and title is the same on russian server,but what about that stuff u dont wanted to post u nick name on forum?what have changed?

ah,sorry, i have missed that u have erased it xD)
 

suzu

Content Creator
Joined
Mar 27, 2016
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1,200
Location
japan

Problems when extracting meshes and bones with pacTool
①It is that the rotation xyz of the joint contains a numerical value (回転=rotation)
This will cause an unexpected error
Originally, the rotation must be 0

Fix all joints to 0

②About the direction of joint

The direction of yz from leg to foot is strange
Originally, y is the direction of the leg bend, z is the horizontal alignment
However, I tried to fix this
Returning to the bind pose, the y axis collapses like an obj file
There was no problem even if we corrected the rotation

It is even more doubtful if pacTool will import the corrected file:rolleyes:
 

Kitty Ears

Casual Client
Joined
Apr 13, 2016
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48
Glad to see you are enjoying the game again Suzu :)

I was wondering, how did you get all of the bodies to match? Did you have to edit every single body mesh the same way? Or is there some way to transfer an edit to another mesh?

I ask because I want to improve hand mesh, but once I do I am not sure how to make all the bodies have the new hands since every class has their own mesh. I know some have same body mesh and I can just copy the whole thing, but others are unique like tamer and ranger.
 

suzu

Content Creator
Joined
Mar 27, 2016
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1,200
Location
japan
Glad to see you are enjoying the game again Suzu :)

I was wondering, how did you get all of the bodies to match? Did you have to edit every single body mesh the same way? Or is there some way to transfer an edit to another mesh?

I ask because I want to improve hand mesh, but once I do I am not sure how to make all the bodies have the new hands since every class has their own mesh. I know some have same body mesh and I can just copy the whole thing, but others are unique like tamer and ranger.
obj will eject mesh errors.
Once it has been modified, import it into pac and extract it again with obj.
Furthermore, uv may also be disturbed, so sew and smooth the edge boundary by smoothing. etc
I am trying the method as far as I can tell

There is also a remastered effect.
The appearance is getting better

edit: This Lahn is my version only lol
edit2:
When editing a mesh
It would be better to first squareize it.
It is also effective for sculpting.
 
Last edited:

suzu

Content Creator
Joined
Mar 27, 2016
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1,200
Location
japan

Looking at the various live-action materials, the resorepless penis seems to have a high position, so I will try to fix it slightly
But it has become a horizontal ...
I wonder if this can also be realized ...
I do not really know. lol






It is always fun:tongue:
 

suzu

Content Creator
Joined
Mar 27, 2016
Likes
1,200
Location
japan

Looking at the various live-action materials, the resorepless penis seems to have a high position, so I will try to fix it slightly
But it has become a horizontal ...
I wonder if this can also be realized ...
I do not really know. lol






It is always fun:tongue:
Actually this is already done,
I can not log in to the black desert, dead graphics board
So it can not be confirmed, shelved:cool:
 

suzu

Content Creator
Joined
Mar 27, 2016
Likes
1,200
Location
japan

I bind it using the bones of the skirt.
The testicles are swinging too much ... need to be corrected
あかん 金玉見てたら笑いがとまらんわ
 
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