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Beginner Questions

Discussion in 'Help' started by Grammmer Police, Jan 6, 2015.

  1. Grammmer Police

    Grammmer Police Potential Patron

    Jan 2, 2015
    Likes Received:
    Figured out how to load simple .swf files to original game, then more complex ones to the loader. Even figured out how to put them in files and load on startup. This is good for files like vibes.swf that I want to load on every character (especially since this can be toggle clicked on-off), but there are a lot of outfits, hairs, etc. that I would like to somehow get into the menus so I can flip through them or things like Xray2.0 but be able to toggle it on/off.

    I go through all the work of making a custom character and save it, but when I start back up it only keeps the items originally included in the game, no mods.

    Also in my loader there are two categories under female, custom menu at the bottom (Body 1 and Body 2). The menu looks "off" compared to the rest, and none of the functions work when cycling through even on a naked, totally reset female
  2. sby

    sby Club Regular Content Creator

    Sep 11, 2012
    Likes Received:
    body 1 and body 2 menus are menus added by my mod moreclothing. they don't work like the other menus: use arrows to select mod, click the middle button to toggle selected item on or off.

    the 'loader' version of sdt (which you are using) does not support the in-game charcode saving of mods that are loaded; instead it allows a filesystem of 'character folders' where you can put together characters.

    however; you can technically inject the correct mod charcode into the chardata, re-load and then save the character while using the loader
    to do this, generate the charcode, and on the end add the mod you want. then load the new chardata. here is an example where i added 2 mods:
    charName:SD chan;mood:Normal;bodyScale:1;arms:back,back;throatResist:50;hair:sdchan,1,1;iris:normal,56,100,137,1;breasts:70;skin:light;nose:normal;ear:normal;lipstick:0,0,0,0,0;eyeshadow:55,26,99,1;sclera:255,255,255,1;blush:196,80,77,0.35;freckles:60,24,24,0.8,0;mascara:0,0,0,1,20;nailpolish:0,0,0,0;eyebrow:normal,89,67,51,1,0,0,0,1;hairhsl:0,1,1,1;skinhsl:0,1,1,1;hisskinhsl:0,1,1,1;bg:3;hisBody:male;hisPenis:0,1,1;balls:0,1;hisSkin:0;hisTop:shirt,238,242,245,1;hisBottoms:slacks,27,29,29,1;hisFootwear:loafers,0,0,0,1;collar:leather,0,0,0,1,0,0,0,1;cuffs:leather,0,0,0,1,0,0,0,1;gag:none,0,0,0,1;panties:none,255,255,255,1;top:none,255,255,255,1;armwear:none,0,0,0,1;legwear:none,0,0,0,1,0,0,0,1;footwear:none,0,0,0,1,0,0,0,1;eyewear:none,0,0,0,1;headwear:none,0,0,0,1,0,0,0,1;tonguePiercing:none,183,187,195,1;herTan:none,0;swfMod:mods_vanilla/@ears/00 Gauges.swf,1;swfMod:mods_vanilla/@ears/Piercings.swf,1
    the entry is:

    probably hates me for pointing this out

    edit -
    moreclothing has support for in-game charcode saving of any mods it loads, however those mods must be made with the alternate loader template or the vanilla template. dante's Xray mod is definitively not compatible.