Right, at stuntcock's suggestion, this thread is for documenting progress on a Bayonetta costume mod. The plan is to have two modes: normal and Wicked Weave. normal mode concept art Wicked Weave mode concept art Now, the above concept art is very much not the final design that made it into the game (especially Wicked Weave mode), but they illustrate the major differences between the modes. I've already made some progress: Wicked Weave mode: normal mode: As you can see, the heels and gloves are finished at this point. Normal mode still needs the hair curtains hanging from her arms, which stuntcock has agreed to help me out with. Additionally, I need to draw the rest of her outfit in normal mode, and fix the hair coming out of her head in Wicked Weave mode (something about it just bugs me). I also need to draw Scarborough Fair and All4One for her heels. Tracing those guns is the first thing that comes to mind for anyone who wants to contribute. If you do decide to trace them, don't worry about the text. Note that this mod will not include hair. This is purely a costume mod. I did try tying the hair color to a costume RGB slider, but that didn't work so well without a separate rgbFill component. I can embed hair HSL settings to match the two standard colors for this costume (black for Bayonetta, white for Jeanne), but anything else will need the user to make adjustments himself. Addendum: Here's a demo that stuntcock whipped up for the hair curtains. Spoiler This actually looks really good already, stuntcock. Now, by transparency you're talking about something like making the grey stripes in the demo transparent, right? So that we'll be able to see behind the curtain, sort of like window blinds?