animtoolsV15 doesn't work
You should probably be using animtools version
18 instead of 15. Since you've run into difficulty, it might be easier to just use the
sby Loader Pack instead (which includes the latest versions of several mods). You can find both of these files in
sby's thread.
I put it in the mods/init folder
Placing a SWF file in
Mods\$INIIT$ isn't sufficient. You must also modify the
Mods\$INIT$\Mods.txt file so that it mentions the relative path to the new SWF file.
Minor point: please
don't try to run
multiple versions of any particular mod. If you download animtoolsV18 then please ensure that you edit
Mods\$INIT$\Mods.txt to remove references to any prior versions (such as
animtoolsV15.swf).
it doesn't recognize it as being a running mod, though it runs others.
You shouldn't really be able to
find a complete list of running mods. SDT modding isn't quite as "organized" as that :)
If you're referring to the green-text "
mod has been loaded successfully" messages which appear during startup then you're correct: animtools
should appear in that list
(and the advice above should make it do so). You should definitely pay attention to those messages, especially any red-text warning/error stuff. But please be aware that some mods will
not emit any loading messages,
even if they've loaded successfully and will remain running during SDT gameplay.