Animtools question (1 Viewer)

SkyHeart

Casual Client
Joined
Apr 17, 2017
I don't know if this should be here but animtools is a dialogue related mod so...

I want to do a her giving him a blowjob in bed, while laying down. Rotated everything, her position when the pointer is to the left is fine... The funny stuff happens when she takes the dick into her mouth
upload_2017-4-26_20-27-7.png

:grin::grin: How can I lock her body?
 

stuntcock

Content Creator
Joined
Jun 5, 2012
How can I lock her body?
I assume that you mean "how can I lock her buttocks in place so that she bends at the hips instead of moving her whole torso up and down." If that's correct, then the answer is: you can't.

SDT kinematics are driven by the girl's head. The game logic worries a lot about where the head is, how it should be rotated, and whether it can make contact with the penis. The girl's knee occupies a fixed position in space. Everything else (such as the position of the girl's torso) is just "cosmetic". The game doesn't care whether the torso position makes sense or whether it clips through the guy's torso. It just tries to solve an algebra problem while leaving all of the rigid elements (torso, thigh, neck, etc) at their normal length -- even if that means bending the joints into painful or impossible angles.

Therefore you need to choose head positions (tween endpoints) which won't contort the torso too much. Or you can stretch the girl out farther (by moving her knee towards the guy's feet) so that squashing is less likely to occur. Or you can tinker with the Torso Rotation parameters, but that quickly gets messy. With correct tuning of the Torso Rotation, you can setup a position in which the girl's shoulders scarcely move at all; she does most of the work with her neck. But such a position is very "brittle"; it's fine-tuned to work with a single penis size and will tend to fail if the player makes any adjustments.

Anyways, here's an example View attachment animtools example - supine.txt which uses a little bit of those three techniques. Please feel free to tinker with it and fine-tune the character positions.

I would advise you not to rely on the Scene Rotation option when initially laying out your characters. You can certainly use that feature for fine-tuning: it's much easier to rotate a scene by 5 degrees instead of adjusting a lot of tween endpoints. But it's better to setup a position in the correct orientation (i.e. guy supine, girl kneeling on top of him) instead of using camera tricks to make sense of a silly scene (i.e. guy standing, girl floating sideways).
 

fleet

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SkyHeart SkyHeart ,
Do you still want this thread to be deleted?
Very respectfully,
fleet (global moderator)
 

SkyHeart

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Apr 17, 2017
SkyHeart SkyHeart ,
Do you still want this thread to be deleted?
Very respectfully,
fleet (global moderator)
No, I'm doing too many things at once and I just posted this too early then found a fix, but now I want to try and play around with what stuntcock said. Sorry
 

SkyHeart

Casual Client
Joined
Apr 17, 2017
stuntcock stuntcock Thanks man, got it all done except the hair. Is there any way in which I could make it stay on her back (Or make it seem like it does) or just make the hair look like it's behind her so it doesn't cover her face?
 

stuntcock

Content Creator
Joined
Jun 5, 2012
Use a static hair mod instead of a dynamic hair mod?
Yeah. A aztlan 's answer might sound dismissive, but he's pretty much correct.

You can angle the hair so that its resting position lies along the girl's neck (this is done via scene rotation or gravity manipulation). But the result usually looks bad; the movement of the hair seems very unnatural.

The SDT hair physics are hardcoded to handle a vertical strand of hair (e.g. ponytail) which experiences motion perpendicular to its long axis (i.e. the hair is a vertical line; the girl's head moves left and right). If the girl's motion becomes aligned with the hair (i.e. bobbing up and down) then the physics system works poorly. The simulated gravity isn't "strong" enough to consistently pull the hair into a line along the girl's neck; the shape becomes dominated by inertial effects. The hair ends up "floating" when the girl's head moves downwards, and then clipping through her collarbone as she moves back upwards.

Also, scene rotation has other unwanted side-effects, such as making the girl's earrings dangle at a weird angle instead of pointing downwards.

tl;dr - you should build up a collection of static hairstyles that you like, and you should be prepared to use static hairstyles whenever you load a creative/fancy/experimental animtools position.
 

SkyHeart

Casual Client
Joined
Apr 17, 2017
Yeah. A aztlan 's answer might sound dismissive, but he's pretty much correct.

You can angle the hair so that its resting position lies along the girl's neck (this is done via scene rotation or gravity manipulation). But the result usually looks bad; the movement of the hair seems very unnatural.

The SDT hair physics are hardcoded to handle a vertical strand of hair (e.g. ponytail) which experiences motion perpendicular to its long axis (i.e. the hair is a vertical line; the girl's head moves left and right). If the girl's motion becomes aligned with the hair (i.e. bobbing up and down) then the physics system works poorly. The simulated gravity isn't "strong" enough to consistently pull the hair into a line along the girl's neck; the shape becomes dominated by inertial effects. The hair ends up "floating" when the girl's head moves downwards, and then clipping through her collarbone as she moves back upwards.

Also, scene rotation has other unwanted side-effects, such as making the girl's earrings dangle at a weird angle instead of pointing downwards.

tl;dr - you should build up a collection of static hairstyles that you like, and you should be prepared to use static hairstyles whenever you load a creative/fancy/experimental animtools position.
Pfffff that's a kick in the nuts... because I hoped to be able to offer full customization of the girl. I guess I'll get started on finding the static versions of the vanilla hairs

Now, @sby stuntcock stuntcock , is the "[home, end]zoom amount" something I shouldn't use? Because cum strands seem to be unable to appear if I set it to another value. I really hope it's just a bug and I can continue using that setting
 

stuntcock

Content Creator
Joined
Jun 5, 2012
cum strands seem to be unable to appear if I set it to another value. I really hope it's just a bug and I can continue using that setting
You can use it however you want. If you zoom out beyond the default minimum zoom level (0.4) then strands cease to appear because of a math error in SDT's code. Zooming in should not cause any problems ... except that you can't really see anything if you super-zoom onto one square centimeter of the girl's butt :)

There's a fix for the math error.
 

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