Yeah.
A
aztlan
's answer might sound dismissive, but he's pretty much correct.
You
can angle the hair so that its resting position lies along the girl's neck
(this is done via scene rotation or gravity manipulation). But the result usually looks bad; the movement of the hair seems very unnatural.
The SDT hair physics are hardcoded to handle a vertical strand of hair (e.g. ponytail) which experiences motion perpendicular to its long axis (i.e. the hair is a vertical line; the girl's head moves left and right). If the girl's motion becomes
aligned with the hair (i.e. bobbing up and down) then the physics system works poorly. The simulated gravity isn't "strong" enough to consistently pull the hair into a line along the girl's neck; the shape becomes dominated by inertial effects. The hair ends up "floating" when the girl's head moves downwards, and then clipping through her collarbone as she moves back upwards.
Also, scene rotation has other unwanted side-effects, such as making the girl's earrings dangle at a weird angle instead of pointing downwards.
tl;dr - you should build up a collection of static hairstyles that you like, and you should be prepared to use static hairstyles whenever you load a creative/fancy/experimental animtools position.