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Animtool installation

Discussion in 'Help' started by Novasis, Apr 2, 2016.

  1. Novasis

    Novasis Potential Patron

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    Hi,

    I need your help, i want to install animtool but it does not walk, I have no information when I insert the mod. I am a new on the site and I am still sad

    Could you help me to install this mod?

    Thanks, and sorry for my english
     
  2. stuntcock

    stuntcock Staff Member Moderator

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    It would be easier for you to install the Sby Loader Pack instead. You can download it here. Assuming that you're still new to SDT, I recommend that you simply delete and replace your entire SDT folder with the contents of sby's pack.

    You'll lose any custom characters that you've created, but you're guaranteed to get a working copy of Animtools. You can then re-create your custom characters and proceed to play the game.

    We could attempt to fix the specific problem that you've encountered, but it will be difficult due to translation and miscommunication.
     
  3. sylar8998

    sylar8998 Potential Patron

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    Hey man I loaded the Sby Loader Pack but the loader selection only presents a little of the positions from the folder. Also, the new ones that I've added to the folder doesn't show either. Could it be because I'm searching the positions in the wrong place? I search them in the loader page in the game.
     
  4. stuntcock

    stuntcock Staff Member Moderator

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    You're expecting SDT to discover all of the TXT files in your animtools position folder and then display them in the Loader menu. Flash applications cannot do that. Security rules forbid Flash applications from searching your disk indiscriminately for a particular category of files (such as *.txt or *.swf).

    Flash applications must provide a specific filepath in order to access anything on your local disk. This filepath can be provided by the user, or by the programmer, but it can't be a wildcard. The application can prompt the user to choose a particular file, but the user must complete the action. If this rule didn't exist, then Flash applications would be able to easily steal confidential information from your PC.

    You have a set of buttons in the Loader menu because they correspond to filenames provided by @sby. You can see these filenames in the animtoolsV20settings.txt file, in the customloadkey section (customloadkey1, customloadkey2, etc). @sby has chosen a few of the most popular positions and attached them to buttons so that they'll be easier for everyone to use. If someone experiments with the game (instead of spending hours scrutinizing all of the README files) and clicks on random buttons, then they'll still have a chance to discover the position-changing feature.

    If you want to use other position files (which you've downloaded or created) then you have two options:
    • press F2 during gameplay.
      • You'll be prompted to choose a TXT file. Select the one which you want, and it will be loaded immediately.
      • You'll need to repeat this process each time that you want to load the file, which can be somewhat cumbersome (especially if your folder contains dozens of different files).
    • open up your animtoolsV20settings.txt file using a text editor.
      • Add additional lines in the customloadkey section, following the numbering scheme which is already present there.
      • Each line should identify one position file, but you can omit the file extension. Just imitate the pattern which sby has laid out.
      • You'll then need to restart the SDT Loader, at which point you should see additional buttons corresponding to your newly-added lines.
      • If one of the new buttons doesn't work then please double-check your spelling. Flash doesn't understand a "near miss" and it can't autocorrect your errors. The game is relying on you to transcribe filenames perfectly (or you can just copy-paste them).