Okay here is the screenshot.
A
aztlan
's assessment was correct. You're running
animtools.swf, which is intended to
create TXT position files.
When you've fine-tuned the positions and saved the TXT file (and/or downloaded some
existing TXT files prepared by other people) then you'll need to run
Loader.swf in order to activate your positions during normal gameplay.
If you began by downloading
sby's bundle then
animtools should already be installed. You can simply press F2 and then browse to your newly-created position file (or load one of the pre-packaged positions files by clicking its button in the Loader tab of the GUI). See screenshot below:
If you
don't have animtools installed then
you'll need to install it. This is usually just a straightforward process - open up your
Mods\$INIT$\Mods.txt file and add a line which declares the
animtoolsV15.swf file (along with its relative path). Then restart Loader.swf and it should work fine.
If you run into trouble then you can search through the last few pages of
sby's thread for troubleshooting and support info ... but it would probably be faster to just
install a fresh copy of sby's bundle.