Hai, I'm working on my first dialogue (and as always in my case, it's getting a lot more complicated than originally planned), and have a few potentially nub questions - I've read the stickied guides, but couldn't really find this: 1) Is there a way to make an "intro" line fire immediately after the dialogue is loaded? As it is, it can take up to 10 seconds which is annoying for what I have in mind. (Note: I know DialogueActions can do this, but asking if this can be done in vanilla as I'd like to do this without DA for now) 2) If using a trigger like [vigorous] (e.g. "blablablabla[vigorous]") to follow one line directly with another, is there a way to make a few seconds of delay between them? Normally the second line just appears right when the first one was just barely fully displayed. (I tried using the "Б" trick and a whole bunch of them before the trigger but there was no visible difference) 3) If I add an uberfuckton of mood checks (e.g. 3/4 of the dialogue will only work under happy mood), is there a risk it will slow down the game? Apparently a lot of the "check" attributes is not advised, not sure if it applies to this as well. I'll be very grateful for answers (and you'll have your epic contribution to my dialogue, yay!).