memory

  1. MrMetaldong

    Memory, Hardware Acceleration and Strand Shaders, Window Size, Quality Setting

    It doesn't seem that SDT is able to take advantage of a super duper GPU very effectively, but a few things I've noticed seem to indicate that, to a certain, minimal degree, it's able to. The first thing is strand shaders. Turning them on or off has no discernible impact on performance for me...
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