GZDoom: DrugHit

GZDoom: DrugHit 1.0

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This wad is a little conversion for GZDoom 4.7 with Doom2.

"Story"
You are a hitman for a drug baron and are on a mission to send a message to a competitor.
Storm or inflitrate one of his villas and steal his drugs (white packages everywhere in the house) and kill his guards and hired security. Other people in the house are not necessarily your target (not part of the Doom kill counter) but they can get in the way.

Warning
This mod contains guro/ryona...well it's Doom.


How to get it to run?
- You need GZDoom from here for free: GZDoom
You also need the original asset files (wad) from Doom2. (Or in a pinch Freedoom)
- Copy the DrugHit.pk3 into the same folder as GZDoom, then drag & drop the file onto the GZDoom.exe.
The game then starts with the mod and you can play. Please note that the map needs a moment to load all the sprites. There are a lot...

About gameplay
The mission is to collect all the drug packages and kill the opposition.
The non combatants do not count towards the kill counter, so no need to hunt them down.
(But you are not punished for it either ;P)
Use the Doom end level counters for Kills and Secrets to measure your success.
For an extra challenge, try to finish the mission only with the silenced pistol ;)

Other
Credits and more wad typical information are in the DrugHit.txt
If you are a Doom mapper or want to do something else with the sprites, feel free!
Just give credit and please let me know, I want to play it too :D
Author
MZZ
Downloads
191
Views
3,400
First release
Last update
Rating
5.00 star(s) 3 ratings

More resources from MZZ

Latest reviews

Love this mod am hoping for more updates and new enemy outfits like leather and latex also maybe bigger girl's
First time I played Doom, this must be the authentic experience. I could only get 87% 85% 78%, so I hope someone can drop hints.
Short but really good map. It does a good job of depicting a mansion. Reminds me a lot of Duke3D-style maps.
Exploring it is fun and rewarded by finding non-combatants in compromising situations. And this is what I like the most about this map: I can kill the innocent bystanders, too. Oops :)

I really wouldn't mind more levels of this kind. Maybe the hitman could clear out an illegal casino next, or even a brothel.
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