I strongly advise using the latest version of the Loader to run this. Additionally, I suggest running this mod alongside MoveEar and MoveEyewear to minimize clipping.
Important Note: The new download is now a .zip file, which includes the various forms of the mod as depicted below.
Shot of her right arm:
Shot of her left arm:
Pictures of the 4 Horn and Tail variants for Raen (white scales):
Pictures of the 4 Horn and Tail variants for Xaela (black scales):
Some quick notes regarding layers on all of this (standard MEGA folder below):
Important Note: The new download is now a .zip file, which includes the various forms of the mod as depicted below.
Shot of her right arm:
Shot of her left arm:
Pictures of the 4 Horn and Tail variants for Raen (white scales):
Type 1
Type 2
Type 3
Type 4
Type 2
Type 3
Type 4
Pictures of the 4 Horn and Tail variants for Xaela (black scales):
Type 1
Type 2
Type 3
Type 4
Type 2
Type 3
Type 4
Some quick notes regarding layers on all of this (standard MEGA folder below):
- Her horns are on the Headwear layer.
- The scales on her neck are on the Collar layer.
- The tail and the scales on her lower torso, legs and feet are all on the Legwear layer, so if you intend to use this with, say, a girl wearing stockings or pantyhose then I advise putting that clothing on the legwearB layer to ensure it properly layers over her scales.
- The scales on her arms and hands are on the Armwear layer, so I advise loading this mod BEFORE any long-sleeved clothing mods you may have, to ensure her scales properly appear under the clothing.
- The scales on her face are considered to be on the Eyewear layer, which can cause some interesting interactions with certain hairstyles, as seen below.
This can be resolved via using the MoveEyewear mod. The relevant code for this mod is already incorporated into the .swf files, so all you'd need to do is load MoveEyewear first to ensure it goes through.- Similarly, Horn Type 1 also has a separate, but similar issue with the ear appearing over the face scales. This can be resolved via using the MoveEar mod. Code for this is also incorporated into the mod files.