﻿;--------------------------- Credits settings (for MoreTriggers/[SHOW_CREDITS]) ----------------------------;
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; Here are the default settings. If you delete some lines, they will be replaced with these exact values.	;
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;------- General settings -------
creditsSpeed=5											// The speed at which credits will roll through the screen (from bottom to top). The speed range goes from 1 to 9, 1 being the slowest (there are 5 wait frames before Y updates). At 5, the credits roll by Y-1 at each frame, at 9 the credits roll by Y-5 at each frame
applyXRotation=0										// To apply a rotation along the X axis to your text
applyPerspFieldOfView=0									// To change the Perspective Field of View: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/geom/PerspectiveProjection.html
nbTextareas=1											// If you don't want to use one big Text Area (because of the fading and thresholds  management for example), you can tell me here how much you want of them. Just number them from 1 in the next area of settings (textarea1, textarea2...)
textActionsThreshold=bottom								// This defines which part of your text will trigger the fading out or the end of the credits rolling when reaching the custom defined Y. Can be "top", "center" or "bottom"
creditsEndAtY=-100										// When the textActionsThreshold of the last text area reaches this Y position, your credits rolling ends. It will also trigger a "credits_ended" line in your dialogue if you defined it
makeTextFadeOut=0										// Do you want the texts to fade out at some point ? No (0) / Yes (1)
textFadesOutAtY=0										// When the textActionsThreshold of a text area reaches this Y, your text will begin to fade out (1% per frame)


;------- Logo before credits settings -------
beforeCreditsLogoFileName=noImage						// Your logo filename. The root of the filepath is your character folder. Just remove the line if you don't want any logo (or keep the "noImage" value)
beforeCreditsLogoStartingX=250							// Starting X of your logo
beforeCreditsLogoStartingY=350							// Starting Y of your logo
beforeCreditsLogoStartingZ=0							// Starting Z of your logo
beforeCreditsLogoMoveEndsAtZ=0							// The Z coordinate that will trigger the end of logo moving when reached. Credits will then begin rolling on the Y axis
makeBeforeCreditsLogoFadeOut=0							// Do you want the logo to fade out at some point ? No (0) / Yes (1) - Note that the logo will go up its y axis along with your credits when they begin to roll, so you should make it fade if this is not a desired effect. Moreover, when the logo is not at 0 on the Z axis, the Y will not update at the same rate (logical perspective problem). So if you want to have a logo displayed before your credits roll, make sure it is defined (or that it will end its move) at Z=0 or you may have it moving slower/faster than your text areas with possible overlapping
beforeCreditsLogoFadesOutAtZ=0							// The Z coordinate at which the logo will begin to fade out (1% per frame)
beforeCreditsLogoSpeed=0								// The speed at which the logo will move along the Z axis. It does NOT work like the general credits speed. Here, you'll have this value added to the Z axis at each frame. Hence, negative speed values will make the logo coming to you while positive speed values will make it go away inside the perspective 


;------- Text Area 1 settings -------
textarea1StartingX=100									// Starting X of this first area of text
textarea1RelativeY=700									// Starting Y of this first area of text. The value of the first text area is relative to the top of the screen, while for the next text areas, the value is the Y (or blank space) that you want to leave between the two text areas.
textarea1Width=500										// The desired width of your text area  - Note that the height of the Textfield will adjust automatically to what's needed depending on your size font and length of text
textarea1Align=center									// Text Alignment within the area. Can be "center", "left", "right" or "justify"
textarea1Color=000000									// RGB Hex value for the color of the text
textarea1FontName=_sans									// The font to use for the text. Can be any font present on the system running SDT. You can also use SWCrawlTitle & SWCrawlBody if you want to make Star Wars style credits, I embedded those 2 fonts in MoreTriggers
textarea1FontSize=30									// The font size to use
textarea1Text=Default Text								// The text to put inside this text area. It accepts the HTML tags <b><i><u> and <br> - Note that the SWCrawlTitle font displays only capital letters. You should then write your text in lower case since the Capital L and S are special characters of this font which will replace the letters with an accurate version of the Star Wars logo (S) and the "A long time ago..." (L). SWCrawlTitle & SWCrawlBody do not provide bold nor italic letters.