name Betty health 100 speed 4 type enemy shadow 0 icon data/chars/BETTY/icon1.gif iconpain data/chars/BETTY/icon2.gif icondie data/chars/BETTY/icon3.gif diesound data/sounds/eekbis.wav grabdistance 80 score 0 3 throwdamage 20 #throwdamage 20 ESTO ESTABA COMENTADO... aggression -5 projectilehit enemy obstacle nodieblink 1 remap data/chars/BETTY/stand7.gif data/chars/BETTY/map1.gif remap data/chars/BETTY/stand7.gif data/chars/BETTY/map2.gif remap data/chars/BETTY/stand7.gif data/chars/BETTY/map3.gif remap data/chars/BETTY/stand7.gif data/chars/BETTY/map4.gif remap data/chars/BETTY/stand7.gif data/chars/BETTY/map5.gif anim idle loop 1 delay 1 offset 54 190 bbox 20 10 68 188 frame data/chars/BETTY/NettyIdle00.gif frame data/chars/BETTY/NettyIdle01.gif frame data/chars/BETTY/NettyIdle02.gif frame data/chars/BETTY/NettyIdle03.gif frame data/chars/BETTY/NettyIdle04.gif frame data/chars/BETTY/NettyIdle05.gif frame data/chars/BETTY/NettyIdle06.gif frame data/chars/BETTY/NettyIdle07.gif frame 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data/chars/BETTY/NettyIdle108.gif frame data/chars/BETTY/NettyIdle109.gif frame data/chars/BETTY/NettyIdle110.gif frame data/chars/BETTY/NettyIdle111.gif frame data/chars/BETTY/NettyIdle112.gif frame data/chars/BETTY/NettyIdle113.gif frame data/chars/BETTY/NettyIdle114.gif frame data/chars/BETTY/NettyIdle115.gif frame data/chars/BETTY/NettyIdle116.gif frame data/chars/BETTY/NettyIdle117.gif frame data/chars/BETTY/NettyIdle118.gif frame data/chars/BETTY/NettyIdle119.gif anim walk loop 1 delay 4 offset 80 300 bbox 40 50 100 250 frame data/chars/BETTY/BettWalks_00.gif frame data/chars/BETTY/BettWalks_01.gif frame data/chars/BETTY/BettWalks_02.gif frame data/chars/BETTY/BettWalks_03.gif frame data/chars/BETTY/BettWalks_04.gif frame data/chars/BETTY/BettWalks_05.gif frame data/chars/BETTY/BettWalks_06.gif frame data/chars/BETTY/BettWalks_07.gif frame data/chars/BETTY/BettWalks_08.gif frame data/chars/BETTY/BettWalks_09.gif frame data/chars/BETTY/BettWalks_10.gif frame data/chars/BETTY/BettWalks_11.gif frame data/chars/BETTY/BettWalks_12.gif frame data/chars/BETTY/BettWalks_13.gif frame data/chars/BETTY/BettWalks_14.gif frame data/chars/BETTY/BettWalks_15.gif frame data/chars/BETTY/BettWalks_16.gif frame data/chars/BETTY/BettWalks_17.gif frame data/chars/BETTY/BettWalks_18.gif frame data/chars/BETTY/BettWalks_19.gif frame data/chars/BETTY/BettWalks_20.gif frame data/chars/BETTY/BettWalks_21.gif frame data/chars/BETTY/BettWalks_22.gif frame data/chars/BETTY/BettWalks_23.gif frame data/chars/BETTY/BettWalks_24.gif frame data/chars/BETTY/BettWalks_25.gif frame data/chars/BETTY/BettWalks_26.gif frame data/chars/BETTY/BettWalks_27.gif frame data/chars/BETTY/BettWalks_28.gif frame data/chars/BETTY/BettWalks_29.gif frame data/chars/BETTY/BettWalks_30.gif frame data/chars/BETTY/BettWalks_31.gif frame data/chars/BETTY/BettWalks_32.gif frame data/chars/BETTY/BettWalks_33.gif frame data/chars/BETTY/BettWalks_34.gif frame data/chars/BETTY/BettWalks_35.gif frame data/chars/BETTY/BettWalks_36.gif frame data/chars/BETTY/BettWalks_37.gif frame data/chars/BETTY/BettWalks_38.gif frame data/chars/BETTY/BettWalks_39.gif frame data/chars/BETTY/BettWalks_40.gif frame data/chars/BETTY/BettWalks_41.gif frame data/chars/BETTY/BettWalks_42.gif frame data/chars/BETTY/BettWalks_43.gif frame data/chars/BETTY/BettWalks_44.gif anim pain loop 0 offset 68 184 bbox 34 10 52 180 sound data/sounds/814.wav delay 1' frame data/chars/BETTY/BettyHit00.gif frame data/chars/BETTY/BettyHit01.gif frame data/chars/BETTY/BettyHit02.gif frame data/chars/BETTY/BettyHit03.gif frame data/chars/BETTY/BettyHit04.gif frame data/chars/BETTY/BettyHit05.gif frame data/chars/BETTY/BettyHit06.gif frame data/chars/BETTY/BettyHit07.gif frame data/chars/BETTY/BettyHit08.gif frame data/chars/BETTY/BettyHit09.gif frame data/chars/BETTY/BettyHit10.gif frame data/chars/BETTY/BettyHit11.gif frame data/chars/BETTY/BettyHit12.gif frame data/chars/BETTY/BettyHit13.gif frame data/chars/BETTY/BettyHit14.gif frame data/chars/BETTY/BettyHit15.gif frame data/chars/BETTY/BettyHit16.gif frame data/chars/BETTY/BettyHit17.gif frame data/chars/BETTY/BettyHit18.gif frame data/chars/BETTY/BettyHit19.gif frame data/chars/BETTY/BettyHit20.gif frame data/chars/BETTY/BettyHit21.gif frame data/chars/BETTY/BettyHit22.gif frame data/chars/BETTY/BettyHit23.gif frame data/chars/BETTY/BettyHit24.gif frame data/chars/BETTY/BettyHit25.gif frame data/chars/BETTY/BettyHit26.gif frame data/chars/BETTY/BettyHit27.gif frame data/chars/BETTY/BettyHit28.gif frame data/chars/BETTY/BettyHit29.gif frame data/chars/BETTY/BettyHit30.gif frame data/chars/BETTY/BettyHit31.gif frame data/chars/BETTY/BettyHit32.gif frame data/chars/BETTY/BettyHit33.gif frame data/chars/BETTY/BettyHit34.gif frame data/chars/BETTY/BettyHit35.gif frame data/chars/BETTY/BettyHit36.gif frame data/chars/BETTY/BettyHit37.gif frame data/chars/BETTY/BettyHit38.gif frame data/chars/BETTY/BettyHit39.gif frame data/chars/BETTY/BettyHit40.gif frame data/chars/BETTY/BettyHit41.gif frame data/chars/BETTY/BettyHit42.gif frame data/chars/BETTY/BettyHit43.gif frame data/chars/BETTY/BettyHit44.gif frame data/chars/BETTY/BettyHit45.gif frame data/chars/BETTY/BettyHit46.gif frame data/chars/BETTY/BettyHit47.gif frame data/chars/BETTY/BettyHit48.gif frame data/chars/BETTY/BettyHit49.gif #anim pain6 # loop 0 # offset 68 184 # bbox 34 10 52 180 # delay 6 # move -20 # frame data/chars/BETTY/hurt1.gif # frame data/chars/BETTY/hurt1.gif # frame data/chars/BETTY/hurt2.gif # delay 13 # move 0 # frame data/chars/BETTY/hurt2.gif # delay 5 # frame data/chars/BETTY/hurt1.gif anim grabbed loop 0 offset 68 184 bbox 34 10 52 180 sound data/sounds/812.wav delay 10 frame data/chars/BETTY/BettyHit00.gif frame data/chars/BETTY/BettyHit01.gif frame data/chars/BETTY/BettyHit02.gif frame data/chars/BETTY/BettyHit03.gif frame data/chars/BETTY/BettyHit04.gif frame data/chars/BETTY/BettyHit05.gif frame data/chars/BETTY/BettyHit04.gif frame data/chars/BETTY/BettyHit05.gif frame data/chars/BETTY/BettyHit06.gif frame data/chars/BETTY/BettyHit07.gif frame data/chars/BETTY/BettyHit08.gif frame data/chars/BETTY/BettyHit09.gif frame data/chars/BETTY/BettyHit10.gif frame data/chars/BETTY/BettyHit11.gif frame data/chars/BETTY/BettyHit12.gif frame data/chars/BETTY/BettyHit13.gif frame data/chars/BETTY/BettyHit14.gif frame data/chars/BETTY/BettyHit15.gif frame data/chars/BETTY/BettyHit16.gif frame data/chars/BETTY/BettyHit17.gif frame data/chars/BETTY/BettyHit18.gif frame data/chars/BETTY/BettyHit19.gif frame data/chars/BETTY/BettyHit20.gif frame data/chars/BETTY/BettyHit21.gif frame data/chars/BETTY/BettyHit22.gif frame data/chars/BETTY/BettyHit23.gif frame data/chars/BETTY/BettyHit24.gif frame data/chars/BETTY/BettyHit25.gif frame data/chars/BETTY/BettyHit26.gif frame data/chars/BETTY/BettyHit27.gif frame data/chars/BETTY/BettyHit28.gif frame data/chars/BETTY/BettyHit29.gif frame data/chars/BETTY/BettyHit30.gif frame data/chars/BETTY/BettyHit31.gif frame data/chars/BETTY/BettyHit32.gif frame data/chars/BETTY/BettyHit33.gif frame data/chars/BETTY/BettyHit34.gif frame data/chars/BETTY/BettyHit35.gif frame data/chars/BETTY/BettyHit36.gif frame data/chars/BETTY/BettyHit37.gif frame data/chars/BETTY/BettyHit38.gif frame data/chars/BETTY/BettyHit39.gif frame data/chars/BETTY/BettyHit40.gif frame data/chars/BETTY/BettyHit41.gif frame data/chars/BETTY/BettyHit42.gif frame data/chars/BETTY/BettyHit43.gif frame data/chars/BETTY/BettyHit44.gif frame data/chars/BETTY/BettyHit45.gif frame data/chars/BETTY/BettyHit46.gif frame data/chars/BETTY/BettyHit47.gif frame data/chars/BETTY/BettyHit48.gif frame data/chars/BETTY/BettyHit49.gif # TENGO HASTA ACA anim fall loop 0 offset 200 200 delay 16 attack4 48 478 102 84 20 1 1 frame data/chars/BETTY/fall1.gif attack4 20 72 124 56 20 1 1 frame data/chars/BETTY/fall2.gif offset 104 116 attack4 22 70 148 46 20 1 1 frame data/chars/BETTY/fall3.gif attack4 38 60 98 64 20 1 1 frame data/chars/BETTY/fall4.gif attack4 14 70 180 46 20 1 1 frame data/chars/BETTY/fall5.gif attack 0 delay 3 frame data/chars/BETTY/BettyFallen01.gif frame data/chars/BETTY/BettyFallen02.gif frame data/chars/BETTY/BettyFallen03.gif frame data/chars/BETTY/BettyFallen04.gif frame data/chars/BETTY/BettyFallen05.gif frame data/chars/BETTY/BettyFallen06.gif frame data/chars/BETTY/BettyFallen07.gif frame data/chars/BETTY/BettyFallen08.gif frame data/chars/BETTY/BettyFallen09.gif frame data/chars/BETTY/BettyFallen10.gif frame data/chars/BETTY/BettyFallen11.gif frame data/chars/BETTY/BettyFallen12.gif frame data/chars/BETTY/BettyFallen13.gif frame data/chars/BETTY/BettyFallen14.gif frame data/chars/BETTY/BettyFallen15.gif frame data/chars/BETTY/BettyFallen16.gif frame data/chars/BETTY/BettyFallen17.gif frame data/chars/BETTY/BettyFallen18.gif frame data/chars/BETTY/BettyFallen19.gif frame data/chars/BETTY/BettyFallen20.gif frame data/chars/BETTY/BettyFallen21.gif frame data/chars/BETTY/BettyFallen22.gif frame data/chars/BETTY/BettyFallen23.gif frame data/chars/BETTY/BettyFallen24.gif frame data/chars/BETTY/BettyFallen25.gif frame data/chars/BETTY/BettyFallen26.gif frame data/chars/BETTY/BettyFallen27.gif frame data/chars/BETTY/BettyFallen28.gif frame data/chars/BETTY/BettyFallen29.gif frame data/chars/BETTY/BettyFallen30.gif frame data/chars/BETTY/BettyFallen31.gif frame data/chars/BETTY/BettyFallen32.gif frame data/chars/BETTY/BettyFallen33.gif frame data/chars/BETTY/BettyFallen34.gif frame data/chars/BETTY/BettyFallen35.gif frame data/chars/BETTY/BettyFallen36.gif frame data/chars/BETTY/BettyFallen37.gif frame data/chars/BETTY/BettyFallen38.gif frame data/chars/BETTY/BettyFallen39.gif frame data/chars/BETTY/BettyFallen40.gif frame data/chars/BETTY/BettyFallen41.gif frame data/chars/BETTY/BettyFallen42.gif frame data/chars/BETTY/BettyFallen43.gif frame data/chars/BETTY/BettyFallen44.gif frame data/chars/BETTY/BettyFallen45.gif frame data/chars/BETTY/BettyFallen46.gif frame data/chars/BETTY/BettyFallen47.gif frame data/chars/BETTY/BettyFallen48.gif frame data/chars/BETTY/BettyFallen49.gif frame data/chars/BETTY/BettyFallen50.gif frame data/chars/BETTY/BettyFallen51.gif frame data/chars/BETTY/BettyFallen52.gif frame data/chars/BETTY/BettyFallen53.gif frame data/chars/BETTY/BettyFallen54.gif frame data/chars/BETTY/BettyFallen55.gif frame data/chars/BETTY/BettyFallen56.gif frame data/chars/BETTY/BettyFallen57.gif frame data/chars/BETTY/BettyFallen58.gif frame data/chars/BETTY/BettyFallen59.gif frame data/chars/BETTY/BettyFallen60.gif frame data/chars/BETTY/BettyFallen61.gif frame data/chars/BETTY/BettyFallen62.gif frame data/chars/BETTY/BettyFallen63.gif frame data/chars/BETTY/BettyFallen64.gif frame data/chars/BETTY/BettyFallen65.gif frame data/chars/BETTY/BettyFallen66.gif frame data/chars/BETTY/BettyFallen67.gif frame data/chars/BETTY/BettyFallen68.gif #anim fall5 # loop 0 # offset 52 93 # delay 4 # frame data/chars/BETTY/fall1.gif # frame data/chars/BETTY/shock01.gif # frame data/chars/BETTY/fall1.gif # frame data/chars/BETTY/shock01.gif # frame data/chars/BETTY/fall2.gif # frame data/chars/BETTY/shock02.gif # frame data/chars/BETTY/fall2.gif # frame data/chars/BETTY/shock02.gif # offset 52 58 # frame data/chars/BETTY/fall3.gif # frame data/chars/BETTY/shock03.gif # frame data/chars/BETTY/fall3.gif # frame data/chars/BETTY/shock03.gif # frame data/chars/BETTY/fall4.gif # frame data/chars/BETTY/shock04.gif # frame data/chars/BETTY/fall4.gif # frame data/chars/BETTY/shock04.gif # frame data/chars/BETTY/fall5.gif # frame data/chars/BETTY/shock05.gif # frame data/chars/BETTY/fall5.gif # frame data/chars/BETTY/shock05.gif # delay 16 # frame data/chars/BETTY/fall6.gif #anim fall7 # loop 0 # offset 52 93 # delay 3 # move -7 # frame data/chars/BETTY/fall1.gif # frame data/chars/BETTY/fall1.gif # frame data/chars/BETTY/fall1.gif # frame data/chars/BETTY/fall1.gif # frame data/chars/BETTY/fall1.gif # move -5 # frame data/chars/BETTY/fall2.gif # frame data/chars/BETTY/fall2.gif # frame data/chars/BETTY/fall2.gif # frame data/chars/BETTY/fall2.gif # frame data/chars/BETTY/fall2.gif # offset 52 58 # frame data/chars/BETTY/fall3.gif # frame data/chars/BETTY/fall3.gif # frame data/chars/BETTY/fall3.gif # frame data/chars/BETTY/fall3.gif # frame data/chars/BETTY/fall3.gif # move -3 # frame data/chars/BETTY/fall4.gif # frame data/chars/BETTY/fall4.gif # frame data/chars/BETTY/fall4.gif # frame data/chars/BETTY/fall4.gif # frame data/chars/BETTY/fall4.gif # delay 20 # move 0 # frame data/chars/BETTY/fall5.gif # attack 0 # frame data/chars/BETTY/fall6.gif #anim shock # loop 0 # offset 54 246 # delay 16 # bbox 46 36 106 112 # frame data/chars/BETTY/fall1.gif # bbox 18 58 138 90 # frame data/chars/BETTY/fall2.gif # offset 104 116 # bbox 18 36 142 92 # frame data/chars/BETTY/fall3.gif # bbox 0 # frame data/chars/BETTY/fall4.gif # frame data/chars/BETTY/fall5.gif # frame data/chars/BETTY/fall6.gif anim rise loop 0 offset 180 280 delay 1 frame data/chars/BETTY/BettyRise00.gif frame data/chars/BETTY/BettyRise01.gif frame data/chars/BETTY/BettyRise02.gif frame data/chars/BETTY/BettyRise03.gif frame data/chars/BETTY/BettyRise04.gif frame data/chars/BETTY/BettyRise05.gif frame data/chars/BETTY/BettyRise06.gif frame data/chars/BETTY/BettyRise07.gif frame data/chars/BETTY/BettyRise08.gif frame data/chars/BETTY/BettyRise09.gif frame data/chars/BETTY/BettyRise10.gif frame data/chars/BETTY/BettyRise11.gif frame data/chars/BETTY/BettyRise12.gif frame data/chars/BETTY/BettyRise13.gif frame data/chars/BETTY/BettyRise14.gif frame data/chars/BETTY/BettyRise15.gif frame data/chars/BETTY/BettyRise16.gif frame data/chars/BETTY/BettyRise17.gif frame data/chars/BETTY/BettyRise18.gif frame data/chars/BETTY/BettyRise19.gif frame data/chars/BETTY/BettyRise20.gif frame data/chars/BETTY/BettyRise21.gif frame data/chars/BETTY/BettyRise22.gif frame data/chars/BETTY/BettyRise23.gif frame data/chars/BETTY/BettyRise24.gif frame data/chars/BETTY/BettyRise25.gif frame data/chars/BETTY/BettyRise26.gif frame data/chars/BETTY/BettyRise27.gif frame data/chars/BETTY/BettyRise28.gif frame data/chars/BETTY/BettyRise29.gif frame data/chars/BETTY/BettyRise30.gif frame data/chars/BETTY/BettyRise31.gif frame data/chars/BETTY/BettyRise32.gif frame data/chars/BETTY/BettyRise33.gif frame data/chars/BETTY/BettyRise34.gif frame data/chars/BETTY/BettyRise35.gif frame data/chars/BETTY/BettyRise36.gif frame data/chars/BETTY/BettyRise37.gif frame data/chars/BETTY/BettyRise38.gif frame data/chars/BETTY/BettyRise39.gif frame data/chars/BETTY/BettyRise40.gif frame data/chars/BETTY/BettyRise41.gif frame data/chars/BETTY/BettyRise42.gif frame data/chars/BETTY/BettyRise43.gif frame data/chars/BETTY/BettyRise44.gif frame data/chars/BETTY/BettyRise45.gif frame data/chars/BETTY/BettyRise46.gif frame data/chars/BETTY/BettyRise47.gif frame data/chars/BETTY/BettyRise48.gif frame data/chars/BETTY/BettyRise49.gif frame data/chars/BETTY/BettyRise50.gif frame data/chars/BETTY/BettyRise51.gif frame data/chars/BETTY/BettyRise52.gif frame data/chars/BETTY/BettyRise53.gif frame data/chars/BETTY/BettyRise54.gif frame data/chars/BETTY/BettyRise55.gif frame data/chars/BETTY/BettyRise56.gif frame data/chars/BETTY/BettyRise57.gif frame data/chars/BETTY/BettyRise58.gif frame data/chars/BETTY/BettyRise59.gif frame data/chars/BETTY/BettyRise60.gif frame data/chars/BETTY/BettyRise61.gif frame data/chars/BETTY/BettyRise62.gif frame data/chars/BETTY/BettyRise63.gif frame data/chars/BETTY/BettyRise64.gif frame data/chars/BETTY/BettyRise65.gif frame data/chars/BETTY/BettyRise66.gif frame data/chars/BETTY/BettyRise67.gif frame data/chars/BETTY/BettyRise68.gif frame data/chars/BETTY/BettyRise69.gif frame data/chars/BETTY/BettyRise70.gif frame data/chars/BETTY/BettyRise71.gif frame data/chars/BETTY/BettyRise72.gif frame data/chars/BETTY/BettyRise73.gif frame data/chars/BETTY/BettyRise74.gif frame data/chars/BETTY/BettyRise75.gif frame data/chars/BETTY/BettyRise76.gif frame data/chars/BETTY/BettyRise77.gif frame data/chars/BETTY/BettyRise78.gif frame data/chars/BETTY/BettyRise79.gif frame data/chars/BETTY/BettyRise80.gif frame data/chars/BETTY/BettyRise81.gif frame data/chars/BETTY/BettyRise82.gif frame data/chars/BETTY/BettyRise83.gif frame data/chars/BETTY/BettyRise84.gif frame data/chars/BETTY/BettyRise85.gif frame data/chars/BETTY/BettyRise86.gif frame data/chars/BETTY/BettyRise87.gif frame data/chars/BETTY/BettyRise88.gif frame data/chars/BETTY/BettyRise89.gif frame data/chars/BETTY/BettyRise90.gif frame data/chars/BETTY/BettyRise91.gif frame data/chars/BETTY/BettyRise92.gif frame data/chars/BETTY/BettyRise93.gif frame data/chars/BETTY/BettyRise94.gif frame data/chars/BETTY/BettyRise95.gif frame data/chars/BETTY/BettyRise96.gif frame data/chars/BETTY/BettyRise97.gif frame data/chars/BETTY/BettyRise98.gif frame data/chars/BETTY/BettyRise99.gif frame data/chars/BETTY/BettyRise100.gif frame data/chars/BETTY/BettyRise101.gif frame data/chars/BETTY/BettyRise102.gif frame data/chars/BETTY/BettyRise103.gif frame data/chars/BETTY/BettyRise104.gif frame data/chars/BETTY/BettyRise105.gif frame data/chars/BETTY/BettyRise106.gif frame data/chars/BETTY/BettyRise107.gif frame data/chars/BETTY/BettyRise108.gif frame data/chars/BETTY/BettyRise109.gif frame data/chars/BETTY/BettyRise110.gif frame data/chars/BETTY/BettyRise111.gif frame data/chars/BETTY/BettyRise112.gif frame data/chars/BETTY/BettyRise113.gif frame data/chars/BETTY/BettyRise114.gif frame data/chars/BETTY/BettyRise115.gif frame data/chars/BETTY/BettyRise116.gif frame data/chars/BETTY/BettyRise117.gif frame data/chars/BETTY/BettyRise118.gif #anim riseattack # range 0 100 # loop 0 # offset 42 64 # delay 10 # frame data/chars/BETTY/rise1.gif # frame data/chars/BETTY/rise2.gif # frame data/chars/BETTY/rise3.gif # # offset 34 74 # delay 4 # frame data/chars/BETTY/sweep01.gif # frame data/chars/BETTY/sweep02.gif # offset 51 74 # move 17 # frame data/chars/BETTY/sweep03.gif # move 0 # frame data/chars/BETTY/sweep04.gif # attack 70 50 66 27 8 1 # frame data/chars/BETTY/sweep05.gif # frame data/chars/BETTY/sweep06.gif # frame data/chars/BETTY/sweep07.gif # attack 0 # frame data/chars/BETTY/sweep08.gif # frame data/chars/BETTY/sweep09.gif # frame data/chars/BETTY/sweep10.gif # frame data/chars/BETTY/sweep11.gif # TENGO HASTA ACA #anim attack1 # loop 0 # delay 4 # bbox 26 4 62 198 # offset 58 192 # frame data/chars/BETTY/punch1-1.gif # bbox 34 4 62 196 # frame data/chars/BETTY/punch1-2.gif # attack 82 20 56 50 10 # frame data/chars/BETTY/punch1-3.gif # attack 82 20 86 50 10 # frame data/chars/BETTY/punch1-4.gif # attack 0 0 0 0 0 # delay 2 # frame data/chars/BETTY/punch1-3.gif # frame data/chars/BETTY/punch1-2.gif #anim attack2 # loop 0 # delay 5 # offset 31 95 # bbox 9 3 32 94 # frame data/chars/BETTY/punch2-1.gif # offset 36 95 # bbox 20 7 32 91 # move 5 # frame data/chars/BETTY/punch2-2.gif # offset 56 95 # bbox 38 7 32 91 # move 20 # frame data/chars/BETTY/punch2-3.gif # delay 8 # bbox 40 7 36 92 # attack 61 15 30 29 10 # move 0 # frame data/chars/BETTY/punch2-4.gif # bbox 38 7 32 91 # attack 0 0 0 0 0 # frame data/chars/BETTY/punch2-3.gif # offset 39 95 # bbox 20 7 36 92 # move -25 # frame data/chars/BETTY/punch2-3.gif #anim attack3 # loop 0 # delay 6 # offset 33 97 # bbox 16 10 34 89 15 1 # frame data/chars/BETTY/a3-01.gif # frame data/chars/BETTY/a3-02.gif # attack 42 36 36 41 # frame data/chars/BETTY/a3-03.gif # attack 48 34 65 38 15 1 # delay 8 # frame data/chars/BETTY/a3-04.gif # frame data/chars/BETTY/a3-05.gif # attack 0 0 0 0 0 # frame data/chars/BETTY/a3-06.gif # bbox 24 18 34 81 # frame data/chars/BETTY/a3-07.gif # frame data/chars/BETTY/a3-08.gif # bbox 22 4 34 81 # frame data/chars/BETTY/a3-09.gif #anim throw # loop 0 # offset 64 78 # delay 5 # frame data/chars/BETTY/throw1.gif # frame data/chars/BETTY/throw2.gif # frame data/chars/BETTY/throw3.gif # frame data/chars/BETTY/throw4.gif # frame data/chars/BETTY/throw5.gif # frame data/chars/BETTY/throw6.gif # frame data/chars/BETTY/throw7.gif # offset 58 80 # delay 9 # frame data/chars/BETTY/rise01.gif # offset 58 78 # frame data/chars/BETTY/rise02.gif # frame data/chars/BETTY/rise03.gif # frame data/chars/BETTY/rise04.gif